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Don't reset player between maps in campaign gametypes
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1 changed files with 1 additions and 1 deletions
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@ -3856,7 +3856,7 @@ static void G_DoWorldDone(void)
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{
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{
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if (server)
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if (server)
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{
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{
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if (gametype == GT_COOP)
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if (gametyperules & GTR_CAMPAIGN)
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// don't reset player between maps
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// don't reset player between maps
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D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
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D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
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else
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else
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