mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-14 10:42:30 +00:00
Some quake improvements
- Use easing functions for quake intensity - Camera distance takes Z height into account
This commit is contained in:
parent
d0b16f2025
commit
2230c855ae
1 changed files with 8 additions and 4 deletions
12
src/p_spec.c
12
src/p_spec.c
|
|
@ -47,6 +47,7 @@
|
|||
#include "k_respawn.h"
|
||||
#include "k_terrain.h"
|
||||
#include "acs/interface.h"
|
||||
#include "m_easing.h"
|
||||
|
||||
#ifdef HW3SOUND
|
||||
#include "hardware/hw3sound.h"
|
||||
|
|
@ -9411,17 +9412,20 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
|
|||
ir = quake->intensity;
|
||||
|
||||
// Modulate with time remaining.
|
||||
ir = FixedMul(ir, 2 * FRACUNIT * (quake->time + 1) / quake->startTime);
|
||||
ir = Easing_InOutSine(FRACUNIT * (quake->time + 1) / quake->startTime, ir, 0);
|
||||
|
||||
// Modulate with distance from epicenter, if it exists.
|
||||
if (quake->radius > 0 && quake->epicenter != NULL)
|
||||
{
|
||||
fixed_t epidist = P_AproxDistance(
|
||||
viewPos->x - quake->epicenter->x,
|
||||
viewPos->y - quake->epicenter->y
|
||||
P_AproxDistance(
|
||||
viewPos->x - quake->epicenter->x,
|
||||
viewPos->y - quake->epicenter->y
|
||||
),
|
||||
viewPos->z - quake->epicenter->z
|
||||
);
|
||||
|
||||
ir = FixedMul(ir, FixedDiv(max(0, quake->radius - epidist), quake->radius));
|
||||
ir = Easing_InOutSine(min(FRACUNIT, FixedDiv(epidist, quake->radius)), ir, 0);
|
||||
}
|
||||
|
||||
addZ += ir;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue