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parenthesism
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@ -2182,7 +2182,7 @@ static void P_FlingBurst
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mo->momy = (mo->target->momy/2) + FixedMul(FINESINE(fa>>ANGLETOFINESHIFT), ns);
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ns = FixedMul(momz, player->mo->scale);
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mo->momz = (mo->target->momz/2) + ns * P_MobjFlip(mo);
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mo->momz = (mo->target->momz/2) + ((ns) * P_MobjFlip(mo));
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}
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/** Spills an injured player's rings.
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