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Toxomister triggers defensive Overdrive
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@ -311,6 +311,7 @@ struct Cloud : Mobj
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if (leveltime % (TICRATE/3) == 0 && follow()->player->rings > -20) // toxomister ring drain
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{
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follow()->player->rings--;
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K_DefensiveOverdrive(follow()->player);
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S_StartSound(follow()->player->mo, sfx_antiri);
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}
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