mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Add stun mechanic & Flybot767
This commit is contained in:
parent
a323365ce2
commit
22817ac60b
13 changed files with 281 additions and 13 deletions
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@ -724,6 +724,8 @@ struct player_t
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UINT8 noEbrakeMagnet; // Briefly disable 2.2 responsive ebrake if you're bumped by another player.
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UINT8 tumbleBounces;
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UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
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UINT16 stunned; // Number of tics during which rings cannot be picked up
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UINT8 stunnedCombo; // Number of hits sustained while stunned, reduces consecutive stun penalties
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UINT8 justDI; // Turn-lockout timer to briefly prevent unintended turning after DI, resets when actionable or no input
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boolean flipDI; // Bananas flip the DI direction. Was a bug, but it made bananas much more interesting.
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@ -3081,6 +3081,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BADNIK_EXPLOSION_SHOCKWAVE2",
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"S_BADNIK_EXPLOSION1",
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"S_BADNIK_EXPLOSION2",
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// Flybot767 (stun)
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"S_FLYBOT767",
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};
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// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
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@ -3973,6 +3976,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_PULLUPHOOK",
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"MT_AMPS",
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"MT_FLYBOT767",
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};
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const char *const MOBJFLAG_LIST[] = {
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32
src/info.c
32
src/info.c
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@ -771,6 +771,9 @@ char sprnames[NUMSPRITES + 1][5] =
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"DIEM", // smoke
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"DIEN", // explosion
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// Flybot767 (stun)
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"STUN",
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// Pulley
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"HCCH",
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"HCHK",
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@ -3632,6 +3635,9 @@ state_t states[NUMSTATES] =
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{SPR_NULL, 0, 1, {A_PlaySound}, sfx_s3k3d, 1, S_BATTLEBUMPER_EXBLAST1}, // S_BADNIK_EXPLOSION_SHOCKWAVE2
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{SPR_NULL, 0, 1, {NULL}, 0, 0, S_BADNIK_EXPLOSION2}, // S_BADNIK_EXPLOSION1
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{SPR_WIPD, FF_FULLBRIGHT|FF_RANDOMANIM|FF_ANIMATE, 30, {NULL}, 9, 3, S_NULL}, // S_BADNIK_EXPLOSION2
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// Flybot767 (stun)
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{SPR_STUN, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 4, 4, S_NULL}, // S_FLYBOT767
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};
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mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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@ -22320,6 +22326,32 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING, // flags
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S_NULL // raisestate
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},
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{ // MT_FLYBOT767
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-1, // doomednum
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S_FLYBOT767, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_pop, // deathsound
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4*FRACUNIT, // speed
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32*FRACUNIT, // radius
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15*FRACUNIT, // height
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0, // dispoffset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING, // flags
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S_NULL // raisestate
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},
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};
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@ -1306,6 +1306,9 @@ typedef enum sprite
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SPR_DIEM, // smoke
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SPR_DIEN, // explosion
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// Flybot767 (stun)
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SPR_STUN,
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// Pulley
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SPR_HCCH,
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SPR_HCHK,
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@ -4117,6 +4120,9 @@ typedef enum state
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S_BADNIK_EXPLOSION1,
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S_BADNIK_EXPLOSION2,
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// Flybot767 (stun)
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S_FLYBOT767,
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S_FIRSTFREESLOT,
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S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
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NUMSTATES
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@ -5032,6 +5038,8 @@ typedef enum mobj_type
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MT_AMPS,
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MT_FLYBOT767,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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NUMMOBJTYPES
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27
src/k_kart.c
27
src/k_kart.c
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@ -9377,6 +9377,33 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->ringdelay)
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player->ringdelay--;
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if ((player->stunned > 0)
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&& (player->respawn.state == RESPAWNST_NONE)
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&& !P_PlayerInPain(player)
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&& P_IsObjectOnGround(player->mo)
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)
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{
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// MEGA FUCKING HACK BECAUSE P_SAVEG MOBJS ARE FULL
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// Would updating player_saveflags to 32 bits have any negative consequences?
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// For now, player->stunned 16th bit is a flag to determine whether the flybots were spawned
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// timer counts down at triple speed while spindashing
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player->stunned = (player->stunned & 0x8000) | max(0, (player->stunned & 0x7FFF) - (player->spindash ? 3 : 1));
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// when timer reaches 0, reset the flag and stun combo counter
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if ((player->stunned & 0x7FFF) == 0)
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{
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player->stunned = 0;
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player->stunnedCombo = 0;
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}
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// otherwise if the flybots aren't spawned, spawn them now!
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else if ((player->stunned & 0x8000) == 0)
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{
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player->stunned |= 0x8000;
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Obj_SpawnFlybotsForPlayer(player);
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}
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}
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if (player->trickpanel == TRICKSTATE_READY)
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{
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if (!player->throwdir && !cmd->turning)
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@ -435,6 +435,11 @@ boolean Obj_DestroyKart(mobj_t *kart);
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void Obj_DestroyedKartParticleThink(mobj_t *part);
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void Obj_DestroyedKartParticleLanding(mobj_t *part);
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/* Flybot767 (stun) */
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void Obj_SpawnFlybotsForPlayer(player_t *player);
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void Obj_FlybotThink(mobj_t *flybot);
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void Obj_FlybotDeath(mobj_t *flybot);
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/* Pulley */
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void Obj_PulleyThink(mobj_t *root);
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void Obj_PulleyHookTouch(mobj_t *special, mobj_t *toucher);
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@ -260,6 +260,10 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->tumbleBounces);
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else if (fastcmp(field,"tumbleheight"))
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lua_pushinteger(L, plr->tumbleHeight);
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else if (fastcmp(field,"stunned"))
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lua_pushinteger(L, plr->stunned);
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else if (fastcmp(field,"stunnedcombo"))
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lua_pushinteger(L, plr->stunnedCombo);
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else if (fastcmp(field,"justdi"))
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lua_pushinteger(L, plr->justDI);
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else if (fastcmp(field,"flipdi"))
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@ -872,6 +876,10 @@ static int player_set(lua_State *L)
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plr->tumbleBounces = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tumbleheight"))
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plr->tumbleHeight = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"stunned"))
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plr->stunned = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"stunnedcombo"))
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plr->stunnedCombo = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"justdi"))
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plr->justDI = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"flipdi"))
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@ -60,6 +60,7 @@ target_sources(SRB2SDL2 PRIVATE
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pulley.cpp
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amps.c
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ballhog.cpp
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flybot767.c
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)
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add_subdirectory(versus)
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142
src/objects/flybot767.c
Normal file
142
src/objects/flybot767.c
Normal file
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@ -0,0 +1,142 @@
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// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2025 by Lachlan "Lach" Wright
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// Copyright (C) 2025 by Kart Krew
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file flybot767.c
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/// \brief Flybot767 object code.
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#include "../p_local.h"
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#include "../k_kart.h"
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#include "../k_objects.h"
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#include "../s_sound.h"
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#include "../m_easing.h"
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#define FLYBOT_QUANTITY 2
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#define FLYBOT_VERTICAL_OFFSET (16 * FRACUNIT)
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#define FLYBOT_BOB_AMPLITUDE (16 * FRACUNIT)
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#define FLYBOT_BOB_FREQUENCY (ANG15)
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#define FLYBOT_FADE_STARTTIME (2 * TICRATE)
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#define FLYBOT_SCALE (17 * FRACUNIT / 20)
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static const fixed_t PI = 355 * FRACUNIT / 113;
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static fixed_t SetFlybotZ(mobj_t *flybot)
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{
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flybot->z = FixedMul(mapobjectscale, FLYBOT_VERTICAL_OFFSET) + FixedMul(mapobjectscale, P_ReturnThrustX(NULL, flybot->movedir, FLYBOT_BOB_AMPLITUDE));
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if (flybot->eflags & MFE_VERTICALFLIP)
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{
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flybot->z = -flybot->z - flybot->height;
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}
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else
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{
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flybot->z += flybot->target->height;
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}
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flybot->z += flybot->target->z;
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return flybot->z;
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}
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void Obj_SpawnFlybotsForPlayer(player_t *player)
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{
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UINT8 i;
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mobj_t *mo = player->mo;
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fixed_t radius = mo->radius;
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for (i = 0; i < FLYBOT_QUANTITY; i++)
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{
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angle_t angle = mo->angle + ANGLE_90 + FixedAngle(i * 360 * FRACUNIT / FLYBOT_QUANTITY);
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mobj_t *flybot = P_SpawnMobj(
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mo->x + P_ReturnThrustX(NULL, angle, radius),
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mo->y + P_ReturnThrustY(NULL, angle, radius),
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mo->z,
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MT_FLYBOT767
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);
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P_InstaScale(flybot, flybot->old_scale = FixedMul(mapobjectscale, FLYBOT_SCALE));
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P_SetTarget(&flybot->target, mo);
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flybot->eflags |= mo->eflags & MFE_VERTICALFLIP;
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flybot->movedir = flybot->old_angle = flybot->angle = angle + ANGLE_90;
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flybot->old_z = SetFlybotZ(flybot);
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flybot->renderflags |= (i * RF_DONTDRAW);
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}
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}
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void Obj_FlybotThink(mobj_t *flybot)
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{
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UINT16 stunned = UINT16_MAX;
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angle_t deltaAngle, angle;
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fixed_t radius, circumference;
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fixed_t speed = FixedMul(mapobjectscale, flybot->info->speed);
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mobj_t *mo = flybot->target;
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if (P_MobjWasRemoved(mo))
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{
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P_KillMobj(flybot, NULL, NULL, 0);
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return;
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}
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if (mo->player)
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{
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if (((stunned = mo->player->stunned & 0x7FFF) == 0) || (mo->player->playerstate == PST_DEAD))
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{
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P_KillMobj(flybot, NULL, NULL, 0);
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return;
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}
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}
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flybot->frame = flybot->frame & ~FF_TRANSMASK;
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if (stunned < FLYBOT_FADE_STARTTIME)
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{
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flybot->frame |= Easing_InCubic(FixedDiv(stunned, FLYBOT_FADE_STARTTIME), 7, 1) << FF_TRANSSHIFT;
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}
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flybot->eflags = (flybot->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP);
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flybot->movedir += FLYBOT_BOB_FREQUENCY;
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flybot->renderflags ^= RF_DONTDRAW;
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radius = mo->radius;
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circumference = 2 * FixedMul(PI, radius);
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deltaAngle = FixedAngle(FixedMul(FixedDiv(speed, circumference), 360 * FRACUNIT));
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flybot->angle += deltaAngle;
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angle = flybot->angle - ANGLE_90;
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P_MoveOrigin(flybot,
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mo->x + P_ReturnThrustX(NULL, angle, radius),
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mo->y + P_ReturnThrustY(NULL, angle, radius),
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SetFlybotZ(flybot)
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);
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}
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void Obj_FlybotDeath(mobj_t *flybot)
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{
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UINT8 i;
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angle_t angle = 0;
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fixed_t hThrust = 4*mapobjectscale, vThrust = 4*mapobjectscale;
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vector3_t mom = {0, 0, 0};
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mobj_t *mo = flybot->target;
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if (!P_MobjWasRemoved(mo))
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{
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mom.x = mo->momx;
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mom.y = mo->momy;
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mom.z = mo->momz;
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//S_StartSound(mo, flybot->info->deathsound);
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}
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for (i = 0; i < 4; i++)
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{
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mo = P_SpawnMobjFromMobj(flybot, 0, 0, 0, MT_PARTICLE);
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P_SetMobjState(mo, S_SPINDASHDUST);
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mo->flags |= MF_NOSQUISH;
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mo->renderflags |= RF_FULLBRIGHT;
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mo->momx = mom.x;
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mo->momy = mom.y;
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mo->momz = mom.z + vThrust;
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P_Thrust(mo, angle, hThrust);
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vThrust *= -1;
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angle += ANGLE_90;
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}
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}
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@ -125,13 +125,20 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
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// 2: Eggbox
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// 3: Paperitem
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if (weapon != 2 && player->instaWhipCharge)
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if (weapon != PICKUP_EGGBOX && player->instaWhipCharge)
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return false;
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if (weapon)
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if (weapon == PICKUP_RINGORSPHERE)
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{
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if (player->stunned > 0)
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{
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return false;
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}
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}
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else
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{
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// Item slot already taken up
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if (weapon == 2)
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if (weapon == PICKUP_EGGBOX)
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{
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// Invulnerable
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if (player->flashing > 0)
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@ -153,11 +160,11 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
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// Item slot already taken up
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if (player->itemRoulette.active == true
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|| player->ringboxdelay > 0
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|| (weapon != 3 && player->itemamount)
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|| (weapon != PICKUP_PAPERITEM && player->itemamount)
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|| (player->itemflags & IF_ITEMOUT))
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return false;
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if (weapon == 3 && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE)
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if (weapon == PICKUP_PAPERITEM && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE)
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return false; // No stacking shields!
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}
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}
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@ -411,7 +418,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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if (special->scale < special->destscale/2)
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return;
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if (!P_CanPickupItem(player, 3) || (player->itemamount && player->itemtype != special->threshold))
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if (!P_CanPickupItem(player, PICKUP_PAPERITEM) || (player->itemamount && player->itemtype != special->threshold))
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return;
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player->itemtype = special->threshold;
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@ -433,7 +440,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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case MT_RANDOMITEM: {
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UINT8 cheesetype = (special->flags2 & MF2_BOSSDEAD) ? 2 : 1; // perma ring box
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if (!P_CanPickupItem(player, 1))
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if (!P_CanPickupItem(player, PICKUP_ITEMBOX))
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return;
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if (P_IsPickupCheesy(player, cheesetype))
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return;
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@ -473,7 +480,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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}
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case MT_SPHEREBOX:
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if (!P_CanPickupItem(player, 0))
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if (!P_CanPickupItem(player, PICKUP_RINGORSPHERE))
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return;
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special->momx = special->momy = special->momz = 0;
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@ -499,7 +506,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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return;
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break;
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default:
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if (!P_CanPickupItem(player, 1))
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if (!P_CanPickupItem(player, PICKUP_ITEMBOX))
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return;
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if (P_IsPickupCheesy(player, 3))
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return;
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|
@ -558,7 +565,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
}
|
||||
case MT_EMERALD:
|
||||
if (!P_CanPickupItem(player, 0) || P_PlayerInPain(player))
|
||||
if (!P_CanPickupItem(player, PICKUP_RINGORSPHERE) || P_PlayerInPain(player))
|
||||
return;
|
||||
|
||||
if (special->threshold > 0)
|
||||
|
|
@ -617,7 +624,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
case MT_CDUFO: // SRB2kart
|
||||
if (special->fuse || !P_CanPickupItem(player, 1))
|
||||
if (special->fuse || !P_CanPickupItem(player, PICKUP_ITEMBOX))
|
||||
return;
|
||||
|
||||
K_StartItemRoulette(player, false);
|
||||
|
|
@ -693,7 +700,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (special->threshold > 0 || P_PlayerInPain(player) || player->spindash) // player->spindash: Otherwise, players can pick up rings that are thrown out of them from invinc spindash penalty
|
||||
return;
|
||||
|
||||
if (!(P_CanPickupItem(player, 0)))
|
||||
if (!(P_CanPickupItem(player, PICKUP_RINGORSPHERE)))
|
||||
return;
|
||||
|
||||
// Reached the cap, don't waste 'em!
|
||||
|
|
@ -715,7 +722,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
case MT_BLUESPHERE:
|
||||
if (!(P_CanPickupItem(player, 0)))
|
||||
if (!(P_CanPickupItem(player, PICKUP_RINGORSPHERE)))
|
||||
return;
|
||||
|
||||
P_GivePlayerSpheres(player, 1);
|
||||
|
|
@ -2301,6 +2308,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
case MT_EMFAUCET_DRIP:
|
||||
Obj_EMZDripDeath(target);
|
||||
break;
|
||||
case MT_FLYBOT767:
|
||||
Obj_FlybotDeath(target);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
@ -3001,6 +3011,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
UINT8 type = (damagetype & DMG_TYPEMASK);
|
||||
const boolean hardhit = (type == DMG_EXPLODE || type == DMG_KARMA || type == DMG_TUMBLE); // This damage type can do evil stuff like ALWAYS combo
|
||||
INT16 ringburst = 5;
|
||||
UINT16 stunTics = 0;
|
||||
|
||||
// Check if the player is allowed to be damaged!
|
||||
// If not, then spawn the instashield effect instead.
|
||||
|
|
@ -3391,6 +3402,17 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
player->flipDI = true;
|
||||
}
|
||||
|
||||
// <VelocitOni> I'm wondering if weight 9 should have it for 70 tics, while weight 1 would have it for like 280 (basically x4)
|
||||
// <VelocitOni> It may be worth designing it LIKE a value that could be changed for the future though, we may want different things to give different multipliers of stun later imo
|
||||
stunTics = 2*TICRATE + (6*TICRATE * (9 - player->kartweight) / 8);
|
||||
stunTics >>= player->stunnedCombo; // consecutive hits add half as much stun as the previous hit
|
||||
|
||||
if (player->stunnedCombo < UINT8_MAX)
|
||||
{
|
||||
player->stunnedCombo++;
|
||||
}
|
||||
player->stunned = (player->stunned & 0x8000) | min(0x7FFF, (player->stunned & 0x7FFF) + stunTics);
|
||||
|
||||
K_DefensiveOverdrive(target->player);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -557,6 +557,12 @@ void P_CheckTimeLimit(void);
|
|||
void P_CheckPointLimit(void);
|
||||
boolean P_CheckRacers(void);
|
||||
|
||||
// Pickup types
|
||||
#define PICKUP_RINGORSPHERE 0
|
||||
#define PICKUP_ITEMBOX 1
|
||||
#define PICKUP_EGGBOX 2
|
||||
#define PICKUP_PAPERITEM 3
|
||||
|
||||
boolean P_CanPickupItem(player_t *player, UINT8 weapon);
|
||||
boolean P_IsPickupCheesy(player_t *player, UINT8 type);
|
||||
void P_UpdateLastPickup(player_t *player, UINT8 type);
|
||||
|
|
|
|||
|
|
@ -10070,6 +10070,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
break;
|
||||
}
|
||||
|
||||
case MT_FLYBOT767:
|
||||
{
|
||||
Obj_FlybotThink(mobj);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
// check mobj against possible water content, before movement code
|
||||
P_MobjCheckWater(mobj);
|
||||
|
|
|
|||
|
|
@ -455,6 +455,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
|
|||
WRITEUINT8(save->p, players[i].noEbrakeMagnet);
|
||||
WRITEUINT8(save->p, players[i].tumbleBounces);
|
||||
WRITEUINT16(save->p, players[i].tumbleHeight);
|
||||
WRITEUINT16(save->p, players[i].stunned);
|
||||
WRITEUINT8(save->p, players[i].stunnedCombo);
|
||||
|
||||
WRITEUINT8(save->p, players[i].justDI);
|
||||
WRITEUINT8(save->p, players[i].flipDI);
|
||||
|
|
@ -1093,6 +1095,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
|
|||
players[i].noEbrakeMagnet = READUINT8(save->p);
|
||||
players[i].tumbleBounces = READUINT8(save->p);
|
||||
players[i].tumbleHeight = READUINT16(save->p);
|
||||
players[i].stunned = READUINT16(save->p);
|
||||
players[i].stunnedCombo = READUINT8(save->p);
|
||||
|
||||
players[i].justDI = READUINT8(save->p);
|
||||
players[i].flipDI = (boolean)READUINT8(save->p);
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue