Merge branch 'invinc-changes' into 'master'

Invincibility changes

See merge request KartKrew/Kart!412
This commit is contained in:
Sal 2021-04-07 02:46:32 -04:00
commit 22c3dae600
8 changed files with 277 additions and 64 deletions

View file

@ -338,6 +338,7 @@ actionpointer_t actionpointers[] =
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"},
{{A_ReaperThinker}, "A_REAPERTHINKER"},
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
{{NULL}, "NONE"},
@ -3605,17 +3606,31 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_KARTAIZDRIFTSTRAT",
// Invincibility Sparks
"S_KARTINVULN_SMALL1",
"S_KARTINVULN_SMALL2",
"S_KARTINVULN_SMALL3",
"S_KARTINVULN_SMALL4",
"S_KARTINVULN_SMALL5",
"S_KARTINVULN1",
"S_KARTINVULN2",
"S_KARTINVULN3",
"S_KARTINVULN4",
"S_KARTINVULN5",
"S_KARTINVULN6",
"S_KARTINVULN7",
"S_KARTINVULN8",
"S_KARTINVULN9",
"S_KARTINVULN10",
"S_KARTINVULN11",
"S_KARTINVULN12",
"S_KARTINVULN_LARGE1",
"S_KARTINVULN_LARGE2",
"S_KARTINVULN_LARGE3",
"S_KARTINVULN_LARGE4",
"S_KARTINVULN_LARGE5",
"S_KARTINVULNB1",
"S_KARTINVULNB2",
"S_KARTINVULNB3",
"S_KARTINVULNB4",
"S_KARTINVULNB5",
"S_KARTINVULNB6",
"S_KARTINVULNB7",
"S_KARTINVULNB8",
"S_KARTINVULNB9",
"S_KARTINVULNB10",
"S_KARTINVULNB11",
"S_KARTINVULNB12",
// Invincibility flash overlay
"S_INVULNFLASH1",
@ -3623,6 +3638,22 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_INVULNFLASH3",
"S_INVULNFLASH4",
"S_KARTINVLINES1",
"S_KARTINVLINES2",
"S_KARTINVLINES3",
"S_KARTINVLINES4",
"S_KARTINVLINES5",
"S_KARTINVLINES6",
"S_KARTINVLINES7",
"S_KARTINVLINES8",
"S_KARTINVLINES9",
"S_KARTINVLINES10",
"S_KARTINVLINES11",
"S_KARTINVLINES12",
"S_KARTINVLINES13",
"S_KARTINVLINES14",
"S_KARTINVLINES15",
// Wipeout dust trail
"S_WIPEOUTTRAIL1",
"S_WIPEOUTTRAIL2",

View file

@ -533,8 +533,10 @@ char sprnames[NUMSPRITES + 1][5] =
"BOST", // Sneaker booster flame
"BOSM", // Sneaker booster smoke
"KFRE", // Sneaker fire trail
"KINV", // Invincibility sparkle trail
"KINV", // Lighter invincibility sparkle trail
"KINB", // Darker invincibility sparkle trail
"KINF", // Invincibility flash
"INVI", // Invincibility speedlines
"WIPD", // Wipeout dust trail
"DRIF", // Drift Sparks
"BDRF", // Brake drift sparks
@ -4166,23 +4168,53 @@ state_t states[NUMSTATES] =
{SPR_AIDU, FF_ANIMATE|FF_PAPERSPRITE, 5*2, {NULL}, 5, 2, S_NULL}, // S_KARTAIZDRIFTSTRAT
{SPR_KINV, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL2}, // S_KARTINVULN_SMALL1
{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL3}, // S_KARTINVULN_SMALL2
{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL4}, // S_KARTINVULN_SMALL3
{SPR_KINV, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_KARTINVULN_SMALL5}, // S_KARTINVULN_SMALL4
{SPR_KINV, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_SMALL5
{SPR_KINV, FF_FULLBRIGHT, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN2}, // S_KARTINVULN1
{SPR_KINV, FF_FULLBRIGHT|1, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN3}, // S_KARTINVULN2
{SPR_KINV, FF_FULLBRIGHT|2, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN4}, // S_KARTINVULN3
{SPR_KINV, FF_FULLBRIGHT|3, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN5}, // S_KARTINVULN4
{SPR_KINV, FF_FULLBRIGHT|4, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN6}, // S_KARTINVULN5
{SPR_KINV, FF_FULLBRIGHT|5, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN7}, // S_KARTINVULN6
{SPR_KINV, FF_FULLBRIGHT|6, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN8}, // S_KARTINVULN7
{SPR_KINV, FF_FULLBRIGHT|7, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN9}, // S_KARTINVULN8
{SPR_KINV, FF_FULLBRIGHT|8, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN10}, // S_KARTINVULN9
{SPR_KINV, FF_FULLBRIGHT|9, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN11}, // S_KARTINVULN10
{SPR_KINV, FF_FULLBRIGHT|10, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN12}, // S_KARTINVULN11
{SPR_KINV, FF_FULLBRIGHT|11, 1, {A_InvincSparkleRotate}, 0, 0, S_NULL}, // S_KARTINVULN12
{SPR_KINV, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE2}, // S_KARTINVULN_LARGE1
{SPR_KINV, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE3}, // S_KARTINVULN_LARGE2
{SPR_KINV, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE4}, // S_KARTINVULN_LARGE3
{SPR_KINV, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_KARTINVULN_LARGE5}, // S_KARTINVULN_LARGE4
{SPR_KINV, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVULN_LARGE5
{SPR_KINB, FF_FULLBRIGHT, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB2}, // S_KARTINVULNB1
{SPR_KINB, FF_FULLBRIGHT|1, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB3}, // S_KARTINVULNB2
{SPR_KINB, FF_FULLBRIGHT|2, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB4}, // S_KARTINVULNB3
{SPR_KINB, FF_FULLBRIGHT|3, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB5}, // S_KARTINVULNB4
{SPR_KINB, FF_FULLBRIGHT|4, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB6}, // S_KARTINVULNB5
{SPR_KINB, FF_FULLBRIGHT|5, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB7}, // S_KARTINVULNB6
{SPR_KINB, FF_FULLBRIGHT|6, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB8}, // S_KARTINVULNB7
{SPR_KINB, FF_FULLBRIGHT|7, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB9}, // S_KARTINVULNB8
{SPR_KINB, FF_FULLBRIGHT|8, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB10}, // S_KARTINVULNB9
{SPR_KINB, FF_FULLBRIGHT|9, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB11}, // S_KARTINVULNB10
{SPR_KINB, FF_FULLBRIGHT|10, 1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB12}, // S_KARTINVULNB11
{SPR_KINB, FF_FULLBRIGHT|11, 1, {A_InvincSparkleRotate}, 0, 0, S_NULL}, // S_KARTINVULNB12
{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH2}, // S_INVULNFLASH1
{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH3}, // S_INVULNFLASH2
{SPR_KINF, FF_FULLBRIGHT|FF_TRANS90|1, 1, {NULL}, 0, 0, S_INVULNFLASH4}, // S_INVULNFLASH3
{SPR_NULL, FF_FULLBRIGHT|FF_TRANS90, 1, {NULL}, 0, 0, S_INVULNFLASH1}, // S_INVULNFLASH4
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_KARTINVLINES2}, // S_KARTINVLINES1
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|1, 1, {NULL}, 0, 0, S_KARTINVLINES3}, // S_KARTINVLINES2
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|2, 1, {NULL}, 0, 0, S_KARTINVLINES4}, // S_KARTINVLINES3
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|3, 1, {NULL}, 0, 0, S_KARTINVLINES5}, // S_KARTINVLINES4
{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4, 1, {NULL}, 2, 1, S_KARTINVLINES6}, // S_KARTINVLINES5
{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4, 1, {NULL}, 2, 1, S_KARTINVLINES7}, // S_KARTINVLINES6
{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4, 1, {NULL}, 2, 1, S_KARTINVLINES8}, // S_KARTINVLINES7
{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4, 1, {NULL}, 2, 1, S_KARTINVLINES9}, // S_KARTINVLINES8
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_KARTINVLINES10}, // S_KARTINVLINES9
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_KARTINVLINES11}, // S_KARTINVLINES10
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|7, 1, {NULL}, 0, 0, S_KARTINVLINES12}, // S_KARTINVLINES11
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|8, 1, {NULL}, 0, 0, S_KARTINVLINES13}, // S_KARTINVLINES12
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|9, 1, {NULL}, 0, 0, S_KARTINVLINES14}, // S_KARTINVLINES13
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|10, 1, {NULL}, 0, 0, S_KARTINVLINES15}, // S_KARTINVLINES14
{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|11, 1, {NULL}, 0, 0, S_NULL}, // S_KARTINVLINES15
{SPR_WIPD, 0, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL2}, // S_WIPEOUTTRAIL1
{SPR_WIPD, 1, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL3}, // S_WIPEOUTTRAIL2
{SPR_WIPD, 2, 3, {NULL}, 0, 0, S_WIPEOUTTRAIL4}, // S_WIPEOUTTRAIL3
@ -4214,7 +4246,7 @@ state_t states[NUMSTATES] =
{SPR_ORBN, 0, 1, {NULL}, 0, 0, S_ORBINAUT2}, // S_ORBINAUT1
{SPR_ORBN, 1, 1, {NULL}, 0, 0, S_ORBINAUT3}, // S_ORBINAUT2
{SPR_ORBN, 2, 1, {NULL}, 0, 0, S_ORBINAUT4}, // S_ORBINAUT3
{SPR_ORBN, 3, 1, {NULL}, 0, 0, S_ORBINAUT5}, // S_ORBINAUT4
{SPR_ORBN, 3, 1, {NULL}, 0, 0, S_ORBINAUT5}, // S_ORBINAUT4S_ORBINAUT4
{SPR_ORBN, 4, 1, {NULL}, 0, 0, S_ORBINAUT6}, // S_ORBINAUT5
{SPR_ORBN, 5, 1, {NULL}, 0, 0, S_ORBINAUT1}, // S_ORBINAUT6
{SPR_ORBN, 0, 175, {NULL}, 0, 0, S_NULL}, // S_ORBINAUT_DEAD
@ -23280,7 +23312,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_SPARKLETRAIL
-1, // doomednum
S_KARTINVULN_SMALL1, // spawnstate
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound

View file

@ -291,6 +291,7 @@ enum actionnum
A_MEMENTOSTPPARTICLES,
A_REAPERTHINKER,
A_FLAMESHIELDPAPER,
A_INVINCSPARKLEROTATE,
NUMACTIONS
};
@ -565,6 +566,7 @@ void A_MayonakaArrow();
void A_ReaperThinker();
void A_MementosTPParticles();
void A_FlameShieldPaper();
void A_InvincSparkleRotate();
extern boolean actionsoverridden[NUMACTIONS];
@ -1082,8 +1084,11 @@ typedef enum sprite
SPR_BOST, // Sneaker booster flame
SPR_BOSM, // Sneaker booster smoke
SPR_KFRE, // Sneaker fire trail
SPR_KINV, // Invincibility sparkle trail
SPR_KINV, // Lighter invincibility sparkle trail
SPR_KINB, // Darker invincibility sparkle trail
SPR_KINF, // Invincibility flash
SPR_INVI, // Invincibility speedlines
SPR_WIPD, // Wipeout dust trail
SPR_DRIF, // Drift Sparks
SPR_BDRF, // Brake drift sparks
@ -4574,17 +4579,31 @@ typedef enum state
S_KARTAIZDRIFTSTRAT,
// Invincibility Sparks
S_KARTINVULN_SMALL1,
S_KARTINVULN_SMALL2,
S_KARTINVULN_SMALL3,
S_KARTINVULN_SMALL4,
S_KARTINVULN_SMALL5,
S_KARTINVULN1,
S_KARTINVULN2,
S_KARTINVULN3,
S_KARTINVULN4,
S_KARTINVULN5,
S_KARTINVULN6,
S_KARTINVULN7,
S_KARTINVULN8,
S_KARTINVULN9,
S_KARTINVULN10,
S_KARTINVULN11,
S_KARTINVULN12,
S_KARTINVULN_LARGE1,
S_KARTINVULN_LARGE2,
S_KARTINVULN_LARGE3,
S_KARTINVULN_LARGE4,
S_KARTINVULN_LARGE5,
S_KARTINVULNB1,
S_KARTINVULNB2,
S_KARTINVULNB3,
S_KARTINVULNB4,
S_KARTINVULNB5,
S_KARTINVULNB6,
S_KARTINVULNB7,
S_KARTINVULNB8,
S_KARTINVULNB9,
S_KARTINVULNB10,
S_KARTINVULNB11,
S_KARTINVULNB12,
// Invincibility flash
S_INVULNFLASH1,
@ -4592,6 +4611,22 @@ typedef enum state
S_INVULNFLASH3,
S_INVULNFLASH4,
S_KARTINVLINES1,
S_KARTINVLINES2,
S_KARTINVLINES3,
S_KARTINVLINES4,
S_KARTINVLINES5,
S_KARTINVLINES6,
S_KARTINVLINES7,
S_KARTINVLINES8,
S_KARTINVLINES9,
S_KARTINVLINES10,
S_KARTINVLINES11,
S_KARTINVLINES12,
S_KARTINVLINES13,
S_KARTINVLINES14,
S_KARTINVLINES15,
// Wipeout dust trail
S_WIPEOUTTRAIL1,
S_WIPEOUTTRAIL2,

View file

@ -401,6 +401,22 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
// Array of states to pick the starting point of the animation, based on the actual time left for invincibility.
static INT32 K_SparkleTrailStartStates[KART_NUMINVSPARKLESANIM][2] = {
{S_KARTINVULN12, S_KARTINVULNB12},
{S_KARTINVULN11, S_KARTINVULNB11},
{S_KARTINVULN10, S_KARTINVULNB10},
{S_KARTINVULN9, S_KARTINVULNB9},
{S_KARTINVULN8, S_KARTINVULNB8},
{S_KARTINVULN7, S_KARTINVULNB7},
{S_KARTINVULN6, S_KARTINVULNB6},
{S_KARTINVULN5, S_KARTINVULNB5},
{S_KARTINVULN4, S_KARTINVULNB4},
{S_KARTINVULN3, S_KARTINVULNB3},
{S_KARTINVULN2, S_KARTINVULNB2},
{S_KARTINVULN1, S_KARTINVULNB1}
};
INT32 K_GetShieldFromItem(INT32 item)
{
switch (item)
@ -1792,6 +1808,51 @@ void K_SpawnDriftBoostClipSpark(mobj_t *clip)
spark->momy = clip->momx/2;
}
void K_SpawnNormalSpeedLines(player_t *player)
{
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->y + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
MT_FASTLINE);
P_SetTarget(&fast->target, player->mo);
fast->angle = K_MomentumAngle(player->mo);
fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4;
fast->momz = 3*player->mo->momz/4;
K_MatchGenericExtraFlags(fast, player->mo);
// Make it red when you have the eggman speed boost
if (player->kartstuff[k_eggmanexplode])
{
fast->color = SKINCOLOR_RED;
fast->colorized = true;
}
}
void K_SpawnInvincibilitySpeedLines(mobj_t *mo)
{
mobj_t *fast = P_SpawnMobjFromMobj(mo,
P_RandomRange(-48, 48) * FRACUNIT,
P_RandomRange(-48, 48) * FRACUNIT,
P_RandomRange(0, 64) * FRACUNIT,
MT_FASTLINE);
fast->momx = 3*mo->momx/4;
fast->momy = 3*mo->momy/4;
fast->momz = 3*mo->momz/4;
P_SetTarget(&fast->target, mo);
fast->angle = K_MomentumAngle(mo);
fast->color = mo->color;
fast->colorized = true;
K_MatchGenericExtraFlags(fast, mo);
P_SetMobjState(fast, S_KARTINVLINES1);
if (mo->player->kartstuff[k_invincibilitytimer] < 10*TICRATE)
fast->destscale = 6*((mo->player->kartstuff[k_invincibilitytimer]/TICRATE)*FRACUNIT)/8;
}
static SINT8 K_GlanceAtPlayers(player_t *glancePlayer)
{
const fixed_t maxdistance = FixedMul(1280 * mapobjectscale, K_GetKartGameSpeedScalar(gamespeed));
@ -2488,7 +2549,7 @@ static void K_GetKartBoostPower(player_t *player)
if (player->kartstuff[k_draftpower] > 0) // Drafting
{
// 30% - 44%, each point of speed adds 1.75%
fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * ((7*FRACUNIT)/400));
fixed_t draftspeed = ((3*FRACUNIT)/10) + ((player->kartspeed-1) * ((7*FRACUNIT)/400));
speedboost += FixedMul(draftspeed, player->kartstuff[k_draftpower]); // (Drafting suffers no boost stack penalty.)
numboosts++;
}
@ -3758,20 +3819,44 @@ void K_SpawnBoostTrail(player_t *player)
void K_SpawnSparkleTrail(mobj_t *mo)
{
const INT32 rad = (mo->radius*2)>>FRACBITS;
const INT32 rad = (mo->radius*3)/FRACUNIT;
mobj_t *sparkle;
INT32 i;
UINT8 invanimnum; // Current sparkle animation number
INT32 invtime;// Invincibility time left, in seconds
UINT8 index = 1;
fixed_t newx, newy, newz;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
for (i = 0; i < 3; i++)
if ((mo->player->kartstuff[k_sneakertimer]
|| mo->player->kartstuff[k_ringboost] || mo->player->kartstuff[k_driftboost]
|| mo->player->kartstuff[k_startboost] || mo->player->kartstuff[k_eggmanexplode]))
{
fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
fixed_t newy = mo->y + mo->momy + (P_RandomRange(-rad, rad)<<FRACBITS);
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
return;
}
if (leveltime & 2)
index = 2;
invtime = mo->player->kartstuff[k_invincibilitytimer]/TICRATE+1;
//CONS_Printf("%d\n", index);
for (i = 0; i < 8; i++)
{
newx = mo->x + (P_RandomRange(-rad, rad)*FRACUNIT);
newy = mo->y + (P_RandomRange(-rad, rad)*FRACUNIT);
newz = mo->z + (P_RandomRange(0, mo->height>>FRACBITS)*FRACUNIT);
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
sparkle->angle = R_PointToAngle2(mo->x, mo->y, sparkle->x, sparkle->y);
sparkle->movefactor = R_PointToDist2(mo->x, mo->y, sparkle->x, sparkle->y); // Save the distance we spawned away from the player.
//CONS_Printf("movefactor: %d\n", sparkle->movefactor/FRACUNIT);
sparkle->extravalue1 = (sparkle->z - mo->z); // Keep track of our Z position relative to the player's, I suppose.
sparkle->extravalue2 = P_RandomRange(0, 1) ? 1 : -1; // Rotation direction?
sparkle->cvmem = P_RandomRange(-25, 25)*mo->scale; // Vertical "angle"
K_FlipFromObject(sparkle, mo);
//if (i == 0)
@ -3780,11 +3865,13 @@ void K_SpawnSparkleTrail(mobj_t *mo)
P_SetTarget(&sparkle->target, mo);
sparkle->destscale = mo->destscale;
P_SetScale(sparkle, mo->scale);
sparkle->color = mo->color;
//sparkle->colorized = mo->colorized;
}
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
invanimnum = (invtime >= 11) ? 11 : invtime;
//CONS_Printf("%d\n", invanimnum);
P_SetMobjState(sparkle, K_SparkleTrailStartStates[invanimnum][index]);
sparkle->colorized = true;
sparkle->color = mo->color;
}
void K_SpawnWipeoutTrail(mobj_t *mo, boolean offroad)
@ -6047,25 +6134,10 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|| player->kartstuff[k_driftboost] || player->kartstuff[k_startboost]
|| player->kartstuff[k_eggmanexplode])
{
mobj_t *fast = P_SpawnMobj(player->mo->x + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->y + (P_RandomRange(-36,36) * player->mo->scale),
player->mo->z + (player->mo->height/2) + (P_RandomRange(-20,20) * player->mo->scale),
MT_FASTLINE);
P_SetTarget(&fast->target, player->mo);
fast->angle = K_MomentumAngle(player->mo);
fast->momx = 3*player->mo->momx/4;
fast->momy = 3*player->mo->momy/4;
fast->momz = 3*player->mo->momz/4;
K_MatchGenericExtraFlags(fast, player->mo);
// Make it red when you have the eggman speed boost
if (player->kartstuff[k_eggmanexplode])
{
fast->color = SKINCOLOR_RED;
fast->colorized = true;
}
if (player->kartstuff[k_invincibilitytimer])
K_SpawnInvincibilitySpeedLines(player->mo);
else
K_SpawnNormalSpeedLines(player);
}
if (player->kartstuff[k_numboosts] > 0) // Boosting after images

View file

@ -12,6 +12,14 @@
#define KART_FULLTURN 800
/*
Number of animations for the invincibility sparkles
If states are ever added or removed
Make sure this matches the actual number of states
*/
#define KART_NUMINVSPARKLESANIM 12
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);
@ -37,6 +45,8 @@ void K_GenericExtraFlagsNoZAdjust(mobj_t *mo, mobj_t *master);
void K_SpawnDashDustRelease(player_t *player);
void K_SpawnDriftBoostClip(player_t *player);
void K_SpawnDriftBoostClipSpark(mobj_t *clip);
void K_SpawnNormalSpeedLines(player_t *player);
void K_SpawnInvincibilitySpeedLines(mobj_t *mo);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);

View file

@ -325,6 +325,7 @@ void A_MayonakaArrow(mobj_t *actor);
void A_ReaperThinker(mobj_t *actor);
void A_MementosTPParticles(mobj_t *actor);
void A_FlameShieldPaper(mobj_t *actor);
void A_InvincSparkleRotate(mobj_t *actor);
//for p_enemy.c
@ -14796,3 +14797,26 @@ void A_FlameShieldPaper(mobj_t *actor)
paper->extravalue1 = i;
}
}
void A_InvincSparkleRotate(mobj_t *actor)
{
fixed_t sx, sy, sz; // Teleport dests.
if (LUA_CallAction(A_INVINCSPARKLEROTATE, actor))
return;
if (!actor->target || P_MobjWasRemoved(actor->target))
return;
//CONS_Printf("%d\n", actor->movefactor/FRACUNIT);
sx = actor->target->x + FixedMul((actor->movefactor), FINECOSINE((actor->angle)>>ANGLETOFINESHIFT));
sy = actor->target->y + FixedMul((actor->movefactor), FINESINE((actor->angle)>>ANGLETOFINESHIFT));
sz = actor->target->z + (actor->extravalue1) + FixedMul((actor->cvmem), FINECOSINE((leveltime*ANG1*10 + actor->angle)>>ANGLETOFINESHIFT));
P_TeleportMove(actor, sx, sy, sz);
actor->momx = actor->target->momx;
actor->momy = actor->target->momy;
actor->momz = actor->target->momz; // Give momentum for eventual interp builds idk.
actor->angle += ANG1*10*(actor->extravalue2); // Arbitrary value, change this if you want, I suppose.
}

View file

@ -1399,7 +1399,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
else
{
flingAngle = target->angle + ANGLE_180;
if (P_RandomByte() & 1)
{
flingAngle -= ANGLE_45;
@ -1826,6 +1826,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
boolean force = false;
INT32 laglength = 10;
INT32 kinvextend = 0;
if (objectplacing)
return false;
@ -1981,6 +1982,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (source && source != player->mo && source->player)
{
// Extend the invincibility if the hit was a direct hit.
if (inflictor == source && source->player->kartstuff[k_invincibilitytimer])
{
kinvextend = (source->player->kartstuff[k_invincibilitytimer])+5*TICRATE;
//CONS_Printf("extend k_invincibilitytimer for %s - old value %d new value %d\n", player_names[source->player - players], source->player->kartstuff[k_invincibilitytimer]/TICRATE, kinvextend/TICRATE);
source->player->kartstuff[k_invincibilitytimer] = kinvextend;
}
K_PlayHitEmSound(source);
K_BattleAwardHit(source->player, player, inflictor, takeBumpers);

View file

@ -2595,7 +2595,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
//
// SRB2Kart: Use for GP?
/*
/*
static void P_ConsiderAllGone(void)
{
INT32 i, lastdeadplayer = -1, deadtimercheck = INT32_MAX;