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Recalc capsule timing when leaving the capsule during destruct sequence (somehow)
* Would be nice to have more sophisticated behavior, e.g., resume the old timing; or drop out the capsule entirely. But how often is this case really going to happen?
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1 changed files with 4 additions and 2 deletions
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@ -6147,8 +6147,10 @@ static void P_DoNiGHTSCapsule(player_t *player)
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}
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}
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}
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else
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player->capsule->lastlook = -1;
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else if (player->capsule->lastlook > -1)
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// We somehow moved out of the capsule (OBJECTPLACE?)
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// So recalculate all the timings
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player->capsule->lastlook = player->capsule->extravalue2 = -1;
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}
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//
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