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Give fling rings shadows, remove afterimages
Both oni requests
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parent
f4e23bc4e2
commit
233d257791
2 changed files with 2 additions and 4 deletions
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@ -4229,7 +4229,7 @@ void A_AttractChase(mobj_t *actor)
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else
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actor->drawflags &= ~MFD_DONTDRAW;
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// spilled rings have ghost trails and get capped to a certain speed
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// spilled rings get capped to a certain speed
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if (actor->type == (mobjtype_t)actor->info->reactiontime)
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{
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const fixed_t maxspeed = 4<<FRACBITS;
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@ -4241,9 +4241,6 @@ void A_AttractChase(mobj_t *actor)
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actor->momx = FixedMul(FixedDiv(actor->momx, oldspeed), newspeed);
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actor->momy = FixedMul(FixedDiv(actor->momy, oldspeed), newspeed);
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}
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if (!P_IsObjectOnGround(actor))
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P_SpawnGhostMobj(actor)->tics = 3;
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}
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if (actor->tracer && actor->tracer->player && actor->tracer->health
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@ -9197,6 +9197,7 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
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thing->shadowscale = FRACUNIT;
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break;
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case MT_RING:
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case MT_FLINGRING:
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case MT_DEBTSPIKE:
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case MT_FLOATINGITEM:
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case MT_BLUESPHERE:
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