Fixed the bad merge that prevented non-transparent surfaces from rippling.

This commit is contained in:
toaster 2021-12-02 16:49:13 +00:00
parent 55f48be6ab
commit 234403f1f2

View file

@ -883,12 +883,12 @@ void R_DrawSinglePlane(visplane_t *pl)
{
INT32 top, bottom;
planeripple.active = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
{
UINT8 i;
spanfunctype = SPANDRAWFUNC_WATER;
planeripple.active = true;
// Copy the current scene, ugh
top = pl->high-8;