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Fixed the bad merge that prevented non-transparent surfaces from rippling.
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1 changed files with 1 additions and 1 deletions
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@ -883,12 +883,12 @@ void R_DrawSinglePlane(visplane_t *pl)
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{
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INT32 top, bottom;
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planeripple.active = true;
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if (spanfunctype == SPANDRAWFUNC_TRANS)
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{
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UINT8 i;
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spanfunctype = SPANDRAWFUNC_WATER;
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planeripple.active = true;
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// Copy the current scene, ugh
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top = pl->high-8;
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