Add support for screen quakes effect

This commit is contained in:
SteelT 2025-05-18 15:26:04 -04:00
parent b98b4dda5f
commit 23548ebca7

View file

@ -9614,6 +9614,11 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
if (mapheaderinfo[gamemap-1]->cameraHeight >= 0)
{
maxShake = FixedMul(mapheaderinfo[gamemap-1]->cameraHeight, mapobjectscale) * 3 / 4;
}
if (battle)
{
addZ /= 2;