P_DamageMobj: Only play ringloss sound if rings are actually being lost

This commit is contained in:
toaster 2023-01-22 15:03:51 +00:00
parent ceed74d052
commit 23609843e5

View file

@ -2342,10 +2342,9 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->flashing = K_GetKartFlashing(player);
}
P_PlayRinglossSound(target);
if (ringburst > 0)
{
P_PlayRinglossSound(target);
P_PlayerRingBurst(player, ringburst);
}