mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Battle: remove overhead arrows (physical object)
Old shitty object from v1 that is about to be replaced by HUD tracking. :D
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aefbd8c58a
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2364fb80a0
5 changed files with 0 additions and 262 deletions
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@ -4102,12 +4102,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_POWERCLASH", // Invinc/Grow no damage collide VFX
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"S_GUARDBREAK", // Guard break
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"S_PLAYERARROW", // Above player arrow
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"S_PLAYERARROW_BOX",
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"S_PLAYERARROW_ITEM",
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"S_PLAYERARROW_NUMBER",
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"S_PLAYERARROW_X",
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"S_PLAYERBOMB1", // Player bomb overlay
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"S_PLAYERBOMB2",
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"S_PLAYERBOMB3",
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@ -5967,8 +5961,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_POWERCLASH", // Invinc/Grow no damage clash VFX
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"MT_GUARDBREAK", // Guard break
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"MT_PLAYERARROW",
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"MT_KARMAHITBOX",
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"MT_KARMAWHEEL",
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35
src/info.c
35
src/info.c
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@ -719,7 +719,6 @@ char sprnames[NUMSPRITES + 1][5] =
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"PWCL", // Invinc/grow clash VFX
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"GBRK", // Guard break
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"ARRO", // player arrows
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"ITEM",
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"ITMO",
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"ITMI",
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@ -4968,13 +4967,6 @@ state_t states[NUMSTATES] =
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{SPR_PWCL, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 10, {NULL}, 9, 1, S_NULL}, // S_POWERCLASH
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{SPR_GBRK, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 24, {NULL}, 5, 4, S_NULL}, // S_GUARDBREAK
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// Above player arrow
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{SPR_ARRO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW
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{SPR_ARRO, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_BOX
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{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_ITEM
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{SPR_ITMN, FF_FULLBRIGHT, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_NUMBER
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{SPR_ITMN, FF_FULLBRIGHT|11, 2, {NULL}, 0, 11, S_NULL}, // S_PLAYERARROW_X
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{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB2}, // S_PLAYERBOMB1
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{SPR_SPBM, 1, 1, {NULL}, 0, 0, S_PLAYERBOMB3}, // S_PLAYERBOMB2
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{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB4}, // S_PLAYERBOMB3
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@ -27264,33 +27256,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_PLAYERARROW
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-1, // doomednum
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S_PLAYERARROW, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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36*FRACUNIT, // radius
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37*FRACUNIT, // height
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-2, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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},
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{ // MT_KARMAHITBOX
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-1, // doomednum
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S_PLAYERBOMB1, // spawnstate
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@ -1283,7 +1283,6 @@ typedef enum sprite
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SPR_PWCL, // Invinc/grow clash VFX
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SPR_GBRK, // Guard break
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SPR_ARRO, // player arrows
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SPR_ITEM,
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SPR_ITMO,
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SPR_ITMI,
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@ -5424,12 +5423,6 @@ typedef enum state
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S_POWERCLASH, // Grow/Invinc clash VFX
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S_GUARDBREAK,
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S_PLAYERARROW, // Above player arrow
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S_PLAYERARROW_BOX,
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S_PLAYERARROW_ITEM,
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S_PLAYERARROW_NUMBER,
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S_PLAYERARROW_X,
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S_PLAYERBOMB1, // Karma player overlays
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S_PLAYERBOMB2,
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S_PLAYERBOMB3,
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@ -7331,8 +7324,6 @@ typedef enum mobj_type
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MT_POWERCLASH, // Grow/Invinc clash VFX
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MT_GUARDBREAK,
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MT_PLAYERARROW,
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MT_KARMAHITBOX,
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MT_KARMAWHEEL,
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@ -1325,7 +1325,6 @@ void K_DrawLikeMapThumbnail(fixed_t x, fixed_t y, fixed_t width, UINT32 flags, p
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);
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}
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// see also MT_PLAYERARROW mobjthinker in p_mobj.c
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static void K_drawKartItem(void)
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{
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// ITEM_X = BASEVIDWIDTH-50; // 270
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209
src/p_mobj.c
209
src/p_mobj.c
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@ -6429,207 +6429,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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}
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break;
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// see also K_drawKartItem in k_hud.c
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case MT_PLAYERARROW: // FIXME: Delete this object, attach to name tags instead.
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if (mobj->target && mobj->target->health
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&& mobj->target->player && !mobj->target->player->spectator
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&& mobj->target->health && mobj->target->player->playerstate != PST_DEAD
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/*&& players[displayplayers[0]].mo && !players[displayplayers[0]].spectator*/)
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{
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fixed_t scale = 3*mobj->target->scale;
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mobj->color = mobj->target->color;
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K_MatchGenericExtraFlags(mobj, mobj->target);
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if (!(gametyperules & GTR_BUMPERS)
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#if 1 // Set to 0 to test without needing to host
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|| (P_IsDisplayPlayer(mobj->target->player))
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#endif
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)
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mobj->renderflags |= RF_DONTDRAW;
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P_UnsetThingPosition(mobj);
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mobj->x = mobj->target->x;
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mobj->y = mobj->target->y;
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mobj->angle = R_PointToAngle(mobj->x, mobj->y) + ANGLE_90; // literally only happened because i wanted to ^L^R the SPR_ITEM's
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if (!r_splitscreen && players[displayplayers[0]].mo)
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{
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scale = mobj->target->scale + FixedMul(FixedDiv(abs(P_AproxDistance(players[displayplayers[0]].mo->x-mobj->target->x,
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players[displayplayers[0]].mo->y-mobj->target->y)), RING_DIST), mobj->target->scale);
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if (scale > 16*mobj->target->scale)
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scale = 16*mobj->target->scale;
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}
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mobj->destscale = scale;
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if (!(mobj->target->eflags & MFE_VERTICALFLIP))
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{
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mobj->z = mobj->target->z + mobj->target->height + (16*mobj->target->scale);
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mobj->eflags &= ~MFE_VERTICALFLIP;
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}
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else
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{
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mobj->z = mobj->target->z - mobj->target->height - (16*mobj->target->scale);
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mobj->eflags |= MFE_VERTICALFLIP;
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}
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P_SetThingPosition(mobj);
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if (!mobj->tracer)
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{
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mobj_t *overlay = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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P_SetTarget(&mobj->tracer, overlay);
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P_SetTarget(&mobj->tracer->target, mobj);
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P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
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P_SetScale(mobj->tracer, (mobj->tracer->destscale = mobj->scale));
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}
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// Do this in an easy way
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if (mobj->target->player->itemRoulette.active)
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{
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mobj->tracer->color = mobj->target->player->skincolor;
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mobj->tracer->colorized = true;
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}
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else
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{
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mobj->tracer->color = SKINCOLOR_NONE;
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mobj->tracer->colorized = false;
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}
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if (!(mobj->renderflags & RF_DONTDRAW))
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{
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//const INT32 numberdisplaymin = ((mobj->target->player->itemtype == KITEM_ORBINAUT) ? 5 : 2);
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// Set it to use the correct states for its condition
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if (mobj->target->player->itemRoulette.active)
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = 1 | FF_FULLBRIGHT;
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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}
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else if (mobj->target->player->stealingtimer < 0)
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
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if (leveltime & 2)
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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else
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mobj->tracer->renderflags |= RF_DONTDRAW;
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}
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else if ((mobj->target->player->stealingtimer > 0) && (leveltime & 2))
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT|KITEM_HYUDORO;
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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}
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else if (mobj->target->player->eggmanexplode > 1)
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT|KITEM_EGGMAN;
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if (leveltime & 1)
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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else
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mobj->tracer->renderflags |= RF_DONTDRAW;
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}
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else if (mobj->target->player->rocketsneakertimer > 1)
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{
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//itembar = mobj->target->player->rocketsneakertimer; -- not today satan
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT|KITEM_ROCKETSNEAKER;
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if (leveltime & 1)
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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else
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mobj->tracer->renderflags |= RF_DONTDRAW;
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}
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else if (mobj->target->player->itemtype && mobj->target->player->itemamount > 0)
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{
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P_SetMobjState(mobj, S_PLAYERARROW_BOX);
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switch (mobj->target->player->itemtype)
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{
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case KITEM_ORBINAUT:
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mobj->tracer->sprite = SPR_ITMO;
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mobj->tracer->frame = FF_FULLBRIGHT|K_GetOrbinautItemFrame(mobj->target->player->itemamount);
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break;
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case KITEM_INVINCIBILITY:
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mobj->tracer->sprite = SPR_ITMI;
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mobj->tracer->frame = FF_FULLBRIGHT|K_GetInvincibilityItemFrame();
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break;
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case KITEM_SAD:
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT;
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break;
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default:
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mobj->tracer->sprite = SPR_ITEM;
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mobj->tracer->frame = FF_FULLBRIGHT|(mobj->target->player->itemtype);
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break;
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}
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if (mobj->target->player->itemflags & IF_ITEMOUT)
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{
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if (leveltime & 1)
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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else
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mobj->tracer->renderflags |= RF_DONTDRAW;
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}
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else
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mobj->tracer->renderflags &= ~RF_DONTDRAW;
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}
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else
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{
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P_SetMobjState(mobj, S_PLAYERARROW);
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P_SetMobjState(mobj->tracer, S_PLAYERARROW_ITEM);
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}
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mobj->tracer->destscale = scale;
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#if 0
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if (mobj->target->player->itemamount >= numberdisplaymin
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&& mobj->target->player->itemamount <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V
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{
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mobj_t *number = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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mobj_t *numx = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);
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P_SetTarget(&number->target, mobj);
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P_SetMobjState(number, S_PLAYERARROW_NUMBER);
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P_SetScale(number, mobj->scale);
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number->destscale = scale;
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number->frame = FF_FULLBRIGHT|(mobj->target->player->itemamount);
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P_SetTarget(&numx->target, mobj);
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P_SetMobjState(numx, S_PLAYERARROW_X);
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P_SetScale(numx, mobj->scale);
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numx->destscale = scale;
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}
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#endif
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#if 0
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if (K_IsPlayerWanted(mobj->target->player) && mobj->movecount != 1)
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{
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mobj_t *wanted = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_PLAYERWANTED);
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P_SetTarget(&wanted->target, mobj->target);
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P_SetTarget(&wanted->tracer, mobj);
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P_SetScale(wanted, mobj->scale);
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wanted->destscale = scale;
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mobj->movecount = 1;
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}
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else if (!K_IsPlayerWanted(mobj->target->player))
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#endif
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mobj->movecount = 0;
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}
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else
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mobj->tracer->renderflags |= RF_DONTDRAW;
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}
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else if (mobj->health > 0)
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{
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P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
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return;
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}
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break;
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case MT_PETSMOKER:
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if (!(leveltime % 10))
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{
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@ -12921,14 +12720,6 @@ void P_SpawnPlayer(INT32 playernum)
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K_InitWavedashIndicator(p);
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K_InitTrickIndicator(p);
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if (gametyperules & GTR_ITEMARROWS)
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{
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mobj_t *overheadarrow = P_SpawnMobj(mobj->x, mobj->y, mobj->z + mobj->height + 16*FRACUNIT, MT_PLAYERARROW);
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P_SetTarget(&overheadarrow->target, mobj);
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overheadarrow->renderflags |= RF_DONTDRAW;
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P_SetScale(overheadarrow, mobj->destscale);
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}
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if ((gametyperules & GTR_BUMPERS) && !p->spectator)
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{
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mobj->health = K_BumpersToHealth(K_StartingBumperCount());
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