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Use more ring frames on the spawned in ones
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1 changed files with 2 additions and 0 deletions
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@ -5016,6 +5016,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (player->kartstuff[k_superring] % 3 == 0)
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{
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mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
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ring->frame = (leveltime % 23);
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ring->extravalue1 = 1; // Ring collect animation timer
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ring->angle = player->mo->angle; // animation angle
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P_SetTarget(&ring->target, player->mo); // toucher for thinker
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@ -5709,6 +5710,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if ((player->pflags & PF_ATTACKDOWN) && !player->kartstuff[k_ringdelay] && player->kartstuff[k_rings] > 0)
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{
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mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
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ring->frame = (leveltime % 23);
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ring->extravalue1 = 1; // Ring use animation timer
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ring->extravalue2 = 1; // Ring use animation flag
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P_SetTarget(&ring->target, player->mo); // user
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