Use more ring frames on the spawned in ones

This commit is contained in:
TehRealSalt 2019-04-02 17:20:58 -04:00
parent b0ae2f1cfa
commit 23948c14ec

View file

@ -5016,6 +5016,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_superring] % 3 == 0)
{
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
ring->frame = (leveltime % 23);
ring->extravalue1 = 1; // Ring collect animation timer
ring->angle = player->mo->angle; // animation angle
P_SetTarget(&ring->target, player->mo); // toucher for thinker
@ -5709,6 +5710,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if ((player->pflags & PF_ATTACKDOWN) && !player->kartstuff[k_ringdelay] && player->kartstuff[k_rings] > 0)
{
mobj_t *ring = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_RING);
ring->frame = (leveltime % 23);
ring->extravalue1 = 1; // Ring use animation timer
ring->extravalue2 = 1; // Ring use animation flag
P_SetTarget(&ring->target, player->mo); // user