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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Some Battle fixes and additions
- mapgotboxes is synched - Karma bombs/items flash while spinning out - Karma bombs have a sound + explosion when hitting someone - Karma bombs can no longer attempt to attack a player that is flashing and have to WAIT... again - Fixed MT_GREENITEM's bounce sound, after breaking from last commit (WHY ARE YOU ABUSING MARIO MODE SOUNDS, STOP, AGHH)
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parent
937d95e5a8
commit
23af399f61
4 changed files with 34 additions and 6 deletions
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@ -14686,7 +14686,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // seestate
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S_NULL, // seestate
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sfx_tossed, // seesound
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sfx_tossed, // seesound
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8, // reactiontime
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8, // reactiontime
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sfx_tink, // attacksound
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sfx_mario1, // attacksound
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S_NULL, // painstate
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S_NULL, // painstate
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0, // painchance
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0, // painchance
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sfx_None, // painsound
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sfx_None, // painsound
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@ -3268,7 +3268,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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else if (player->kartstuff[k_comebackmode] == 1
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else if (player->kartstuff[k_comebackmode] == 1
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&& player->mo->tracer->state != &states[S_PLAYERITEM])
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&& player->mo->tracer->state != &states[S_PLAYERITEM])
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P_SetMobjState(player->mo->tracer, S_PLAYERITEM);
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P_SetMobjState(player->mo->tracer, S_PLAYERITEM);
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player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
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if (player->powers[pw_flashing] && (leveltime & 1))
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player->mo->tracer->flags2 |= MF2_DONTDRAW;
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else
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player->mo->tracer->flags2 &= ~MF2_DONTDRAW;
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}
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}
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}
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}
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else if (G_RaceGametype() || player->kartstuff[k_balloon] > 0)
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else if (G_RaceGametype() || player->kartstuff[k_balloon] > 0)
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30
src/p_map.c
30
src/p_map.c
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@ -1668,21 +1668,42 @@ static boolean PIT_CheckThing(mobj_t *thing)
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if (thing->player->kartstuff[k_balloon] <= 0 || tmthing->player->kartstuff[k_balloon] <= 0)
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if (thing->player->kartstuff[k_balloon] <= 0 || tmthing->player->kartstuff[k_balloon] <= 0)
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{
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{
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if (thing->player->kartstuff[k_comebackmode] == 0
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if (thing->player->kartstuff[k_comebackmode] == 0
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&& tmthing->player->kartstuff[k_balloon] > 0)
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&& (tmthing->player->kartstuff[k_balloon] > 0
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&& !tmthing->player->powers[pw_flashing]))
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{
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{
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mobj_t *boom = P_SpawnMobj(thing->x, thing->y, thing->z, MT_BOOMPARTICLE);
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boom->scale = thing->scale;
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boom->destscale = thing->scale;
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boom->momz = 5*FRACUNIT;
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if (thing->player->skincolor)
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boom->color = thing->player->skincolor;
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else
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boom->color = SKINCOLOR_RED;
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S_StartSound(boom, sfx_s3k4e);
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K_ExplodePlayer(tmthing->player, thing);
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K_ExplodePlayer(tmthing->player, thing);
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thing->player->kartstuff[k_comebacktimer] = comebacktime;
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thing->player->kartstuff[k_comebacktimer] = comebacktime;
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return true;
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return true;
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}
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}
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else if (tmthing->player->kartstuff[k_comebackmode] == 0
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else if (tmthing->player->kartstuff[k_comebackmode] == 0
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&& thing->player->kartstuff[k_balloon] > 0)
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&& (thing->player->kartstuff[k_balloon] > 0
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&& !thing->player->powers[pw_flashing]))
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{
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{
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mobj_t *boom = P_SpawnMobj(tmthing->x, tmthing->y, tmthing->z, MT_BOOMPARTICLE);
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boom->scale = tmthing->scale;
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boom->destscale = tmthing->scale;
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boom->momz = 5*FRACUNIT;
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if (tmthing->player->skincolor)
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boom->color = tmthing->player->skincolor;
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else
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boom->color = SKINCOLOR_RED;
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S_StartSound(boom, sfx_s3k4e);
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K_ExplodePlayer(thing->player, tmthing);
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K_ExplodePlayer(thing->player, tmthing);
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tmthing->player->kartstuff[k_comebacktimer] = comebacktime;
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tmthing->player->kartstuff[k_comebacktimer] = comebacktime;
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return true;
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return true;
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}
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}
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else if (thing->player->kartstuff[k_comebackmode] == 1
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else if (thing->player->kartstuff[k_comebackmode] == 1
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&& (tmthing->player->kartstuff[k_balloon] > 0 && P_CanPickupItem(tmthing->player, true)))
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&& (tmthing->player->kartstuff[k_balloon] > 0
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&& P_CanPickupItem(tmthing->player, true)))
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{
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{
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thing->player->kartstuff[k_comebackmode] = 0;
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thing->player->kartstuff[k_comebackmode] = 0;
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thing->player->kartstuff[k_comebackpoints]++;
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thing->player->kartstuff[k_comebackpoints]++;
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@ -1695,7 +1716,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
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return true;
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return true;
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}
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}
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else if (tmthing->player->kartstuff[k_comebackmode] == 1
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else if (tmthing->player->kartstuff[k_comebackmode] == 1
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&& (thing->player->kartstuff[k_balloon] > 0 && P_CanPickupItem(thing->player, true)))
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&& (thing->player->kartstuff[k_balloon] > 0
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&& P_CanPickupItem(thing->player, true)))
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{
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{
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tmthing->player->kartstuff[k_comebackmode] = 0;
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tmthing->player->kartstuff[k_comebackmode] = 0;
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tmthing->player->kartstuff[k_comebackpoints]++;
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tmthing->player->kartstuff[k_comebackpoints]++;
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@ -3252,6 +3252,7 @@ static void P_NetArchiveMisc(void)
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WRITEUINT8(save_p, mirrormode);
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WRITEUINT8(save_p, mirrormode);
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WRITEUINT8(save_p, franticitems);
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WRITEUINT8(save_p, franticitems);
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WRITEUINT8(save_p, comeback);
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WRITEUINT8(save_p, comeback);
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WRITEINT32(save_p, numgotboxes); // Probably shouldn't need nummapboxes
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// Is it paused?
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// Is it paused?
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if (paused)
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if (paused)
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@ -3343,6 +3344,7 @@ static inline boolean P_NetUnArchiveMisc(void)
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mirrormode = (boolean)READUINT8(save_p);
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mirrormode = (boolean)READUINT8(save_p);
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franticitems = (boolean)READUINT8(save_p);
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franticitems = (boolean)READUINT8(save_p);
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comeback = (boolean)READUINT8(save_p);
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comeback = (boolean)READUINT8(save_p);
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numgotboxes = READINT32(save_p);
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// Is it paused?
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// Is it paused?
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if (READUINT8(save_p) == 0x2f)
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if (READUINT8(save_p) == 0x2f)
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