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Intermission - DUEL mode
Show players' appearances on intermissions with less than or equal to 2 players, in port priority order, to mimic Sonic 3 Competition. Also shows player letter and profile name in Match Race, to really drive the reference home.
This commit is contained in:
parent
03f9ff0847
commit
23f479f365
4 changed files with 105 additions and 8 deletions
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@ -1155,6 +1155,7 @@ void M_DrawMessageMenu(void);
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void M_DrawImageDef(void);
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void M_DrawCharacterSelect(void);
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boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap);
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void M_DrawCupSelect(void);
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void M_DrawLevelSelect(void);
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@ -1474,7 +1474,7 @@ static void M_DrawCharSelectCircle(setup_player_t *p, INT16 x, INT16 y)
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}
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// returns false if the character couldn't be rendered
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static boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
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boolean M_DrawCharacterSprite(INT16 x, INT16 y, INT16 skin, UINT8 spr2, UINT8 rotation, UINT32 frame, INT32 addflags, UINT8 *colormap)
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{
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UINT8 spr;
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spritedef_t *sprdef;
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109
src/y_inter.c
109
src/y_inter.c
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@ -178,6 +178,8 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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data.numplayers = 0;
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data.roundnum = 0;
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data.isduel = (numplayersingame <= 2);
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for (j = 0; j < numplayersingame; j++)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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@ -441,7 +443,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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INT32 x, y;
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INT32 x2, returny, inwardshim = 0;
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boolean verticalresults = (standings->numplayers < 4);
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boolean verticalresults = (standings->numplayers < 4 && (standings->numplayers == 1 || standings->isduel == false));
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boolean datarightofcolumn = false;
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boolean drawping = (netgame && gamestate == GS_LEVEL);
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@ -488,7 +490,11 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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y = 106 - (heightcount * yspacing)/2;
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if (y < 70)
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if (standings->isduel)
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{
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y += 38;
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}
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else if (y < 70)
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{
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// One sanity check.
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y = 70;
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@ -502,7 +508,20 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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: P_IsLocalPlayer
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);
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for (i = 0; i < standings->numplayers; i++)
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boolean doreverse = (
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standings->isduel && standings->numplayers == 2
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&& standings->num[0] > standings->num[1]
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);
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i = 0;
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UINT8 halfway = (standings->numplayers-1)/2;
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if (doreverse)
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{
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i = standings->numplayers-1;
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halfway++;
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}
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do // don't use "continue" in this loop just for sanity's sake
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{
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const UINT8 pnum = standings->num[i];
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@ -512,6 +531,67 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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standings->num[i] = MAXPLAYERS; // this should be the only field setting in this function
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else
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{
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UINT8 *charcolormap = NULL;
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if (standings->color[i] != SKINCOLOR_NONE)
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{
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charcolormap = R_GetTranslationColormap(standings->character[i], standings->color[i], GTC_CACHE);
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}
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if (standings->isduel)
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{
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INT32 duelx = x + 25 - inwardshim/2, duely = y - 80;
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if (datarightofcolumn)
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duelx += inwardshim/2;
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else
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duelx -= inwardshim/2;
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V_DrawScaledPatch(duelx, duely, 0, W_CachePatchName("DUELGRPH", PU_CACHE));
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V_DrawScaledPatch(duelx + 8, duely + 9, V_TRANSLUCENT, W_CachePatchName("PREVBACK", PU_CACHE));
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UINT8 spr2 = SPR2_STIN;
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if (standings->pos[i] == 2)
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{
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spr2 = (datarightofcolumn ? SPR2_STGR : SPR2_STGL);
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}
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M_DrawCharacterSprite(
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duelx + 40, duely + 78,
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standings->character[i],
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spr2,
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(datarightofcolumn ? 1 : 7),
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0,
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0,
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charcolormap
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);
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if (!netgame)
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{
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UINT8 j, profilen = 0;
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for (j = 0; j <= splitscreen; j++)
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{
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if (pnum == g_localplayers[j])
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break;
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}
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if (j > splitscreen)
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continue;
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profilen = cv_lastprofile[j].value;
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duelx += 8;
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duely += 5;
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INT32 backx = duelx + (datarightofcolumn ? -1 : 11);
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V_DrawScaledPatch(backx, duely, 0, W_CachePatchName("FILEBACK", PU_CACHE));
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V_DrawScaledPatch(duelx + (datarightofcolumn ? 44 : 0), duely, 0, W_CachePatchName(va("CHARSEL%c", 'A' + j), PU_CACHE));
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profile_t *pr = PR_GetProfile(profilen);
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V_DrawCenteredFileString(backx+26, duely, 0, pr ? pr->profilename : "PLAYER");
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}
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}
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// Apply the jitter offset (later reversed)
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if (standings->jitter[pnum] > 0)
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y--;
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@ -522,12 +602,15 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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if (standings->color[i] != SKINCOLOR_NONE)
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{
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UINT8 *charcolormap;
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if ((players[pnum].pflags & PF_NOCONTEST) && players[pnum].bot)
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{
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// RETIRED !!
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charcolormap = R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE);
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V_DrawMappedPatch(x+14, y-5, 0, W_CachePatchName("MINIDEAD", PU_CACHE), charcolormap);
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V_DrawMappedPatch(
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x+14, y-5,
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0,
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W_CachePatchName("MINIDEAD", PU_CACHE),
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R_GetTranslationColormap(TC_DEFAULT, standings->color[i], GTC_CACHE)
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);
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}
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else
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{
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@ -645,7 +728,7 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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y += yspacing;
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if (verticalresults == false && i == (standings->numplayers-1)/2)
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if (verticalresults == false && i == halfway)
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{
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x = 169 + xoffset - inwardshim;
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y = returny;
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@ -653,7 +736,19 @@ void Y_PlayerStandingsDrawer(y_data_t *standings, INT32 xoffset)
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datarightofcolumn = true;
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x2 = x + 118 + 5;
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}
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if (!doreverse)
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{
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if (++i < standings->numplayers)
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continue;
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break;
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}
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if (i == 0)
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break;
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i--;
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}
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while (true);
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}
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//
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@ -22,6 +22,7 @@ typedef struct
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boolean gotthrough; // show "got through"
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boolean showrank; // show rank-restricted queue entry at the end, if it exists
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boolean encore; // encore mode
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boolean isduel; // duel mode
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UINT8 roundnum; // round number
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char headerstring[64]; // holds levelnames up to 64 characters
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