From 45dad16e4cf96ce61553f646fa5ce63ec2bf82dc Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 17 Dec 2022 00:09:56 -0800 Subject: [PATCH] Kill mine when running into it during explosion state Fixes punting a mine if you run straight into it while invincible. --- src/k_collide.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/k_collide.c b/src/k_collide.c index 867efba03..db7be93f0 100644 --- a/src/k_collide.c +++ b/src/k_collide.c @@ -343,7 +343,7 @@ boolean K_MineCollide(mobj_t *t1, mobj_t *t2) // Bomb punting if ((t1->state >= &states[S_SSMINE1] && t1->state <= &states[S_SSMINE4]) - || (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_DEPLOY13])) + || (t1->state >= &states[S_SSMINE_DEPLOY8] && t1->state <= &states[S_SSMINE_EXPLODE2])) { P_KillMobj(t1, t2, t2, DMG_NORMAL); }