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Increase Mobj Freeslot limit to 1024 from 512
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@ -567,7 +567,7 @@ void A_InvincSparkleRotate();
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extern boolean actionsoverridden[NUMACTIONS];
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// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
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#define NUMMOBJFREESLOTS 512
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#define NUMMOBJFREESLOTS 1024
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#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
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#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
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