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	Opaque translucent midtextures
Fixed translucent midtextures being opaque when there were multiple lights in a sector.
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					 1 changed files with 6 additions and 1 deletions
				
			
		|  | @ -1639,7 +1639,12 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) | |||
| 				blendmode = PF_Environment; | ||||
| 
 | ||||
| 			if (gr_frontsector->numlights) | ||||
| 				HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS); | ||||
| 			{ | ||||
| 				if (!(blendmode & PF_Masked)) | ||||
| 					HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS|FF_TRANSLUCENT); | ||||
| 				else | ||||
| 					HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTSOLIDS); | ||||
| 			} | ||||
| 			else if (!(blendmode & PF_Masked)) | ||||
| 				HWR_AddTransparentWall(wallVerts, &Surf, gr_midtexture, blendmode, false, lightnum, colormap); | ||||
| 			else | ||||
|  |  | |||
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	 Sryder13
						Sryder13