da ba dee da ba die

This commit is contained in:
Jaime Passos 2019-12-12 01:29:59 -03:00
parent b28e4d9552
commit 2468864934

View file

@ -3675,12 +3675,6 @@ void M_Init(void)
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n......right?\n\n(Press 'Y' to quit)"); quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n......right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Egg Rock Zone too\ndifficult for you?\n\n(Press 'Y' to quit)"); quitmsg[QUIT3MSG6] = M_GetText("Aww, is Egg Rock Zone too\ndifficult for you?\n\n(Press 'Y' to quit)");
#ifdef HWRENDER
// Permanently hide some options based on render mode
if (rendermode == render_opengl)
OP_ScreenshotOptionsMenu[op_screenshot_colorprofile].status = IT_GRAYEDOUT;
#endif
/* /*
Well the menu sucks for forcing us to have an item set Well the menu sucks for forcing us to have an item set
at all if every item just calls the same function, and at all if every item just calls the same function, and
@ -11807,17 +11801,7 @@ static void M_HandleVideoMode(INT32 ch)
static void M_DrawScreenshotMenu(void) static void M_DrawScreenshotMenu(void)
{ {
M_DrawGenericScrollMenu(); M_DrawGenericScrollMenu();
#ifdef HWRENDER
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
{
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
if (itemOn == 6)
y -= 10;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "ON");
}
#endif
} }
// =============== // ===============