diff --git a/src/y_inter.c b/src/y_inter.c index 242eda079..979fd4aa4 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -591,25 +591,43 @@ skiptallydrawer: #endif // Patches - patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); - patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); + + + patch_t *gthro = W_CachePatchName("R_GTHRO", PU_PATCH); // GOT THROUGH ROUND + patch_t *resbar = W_CachePatchName("R_RESBAR", PU_PATCH); // Results bars for players + + // Background pieces patch_t *rmbg1 = W_CachePatchName("R_RMBG1", PU_PATCH); patch_t *rmbg2 = W_CachePatchName("R_RMBG2", PU_PATCH); patch_t *rmbg3 = W_CachePatchName("R_RMBG3", PU_PATCH); patch_t *rmbg4 = W_CachePatchName("R_RMBG4", PU_PATCH); + + // Progress markers patch_t *rpmark = W_CachePatchName("R_RPMARK", PU_PATCH); patch_t *rrmrk1 = W_CachePatchName("R_RRMRK1", PU_PATCH); patch_t *rrmrk2 = W_CachePatchName("R_RRMRK2", PU_PATCH); patch_t *rrmrk3 = W_CachePatchName("R_RRMRK3", PU_PATCH); patch_t *rrmrk4 = W_CachePatchName("R_RRMRK4", PU_PATCH); + + // Progression lines patch_t *rrmln1 = W_CachePatchName("R_RRMLN1", PU_PATCH); patch_t *rrmln2 = W_CachePatchName("R_RRMLN2", PU_PATCH); patch_t *rrmln5 = W_CachePatchName("R_RRMLN5", PU_PATCH); + + // Shadows for progression lines patch_t *rrmls1 = W_CachePatchName("R_RRMLS1", PU_PATCH); patch_t *rrmls2 = W_CachePatchName("R_RRMLS2", PU_PATCH); patch_t *rrmls3 = W_CachePatchName("R_RRMLS3", PU_PATCH); + + // Header bar patch_t *rtpbr = W_CachePatchName("R_RTPBR", PU_PATCH); + // Checker scroll + patch_t *rbgchk = W_CachePatchName("R_RBGCHK", PU_PATCH); + + // Scrolling marquee + patch_t *rrmq = W_CachePatchName("R_RRMQ", PU_PATCH); + UINT8 *color = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); // I don't even know how necessary this is anymore but I don't want the game yelling at me UINT8 *greymap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_GREY, GTC_CACHE); @@ -631,6 +649,12 @@ skiptallydrawer: // Draw the background K_DrawMapThumbnail(0, 0, BASEVIDWIDTH<