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DEVELOP Z-unlock should still try not to crash
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ca3ecce7ca
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1 changed files with 8 additions and 6 deletions
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@ -287,10 +287,10 @@ void M_Challenges(INT32 choice)
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M_SetupNextMenu(&MISC_ChallengesDef, false);
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}
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static boolean M_CanKeyHiliTile(void)
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static boolean M_CanKeyHiliTile(boolean devskip)
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{
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// No keys to do it with?
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if (gamedata->chaokeys == 0)
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if (gamedata->chaokeys == 0 && !devskip)
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return false;
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// No tile data?
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@ -306,14 +306,15 @@ static boolean M_CanKeyHiliTile(void)
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return false;
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// Marked as unskippable?
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if (unlockables[challengesmenu.currentunlock].majorunlock == true)
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if (unlockables[challengesmenu.currentunlock].majorunlock == true && !devskip)
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return false;
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UINT16 i = (challengesmenu.hilix * CHALLENGEGRIDHEIGHT) + challengesmenu.hiliy;
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// Not a hinted tile OR a fresh board.
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if (!(challengesmenu.extradata[i].flags & CHE_HINT)
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&& (challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY] > 0))
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&& (challengesmenu.unlockcount[CC_UNLOCKED] + challengesmenu.unlockcount[CC_TALLY] > 0)
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&& !devskip)
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return false;
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// All good!
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@ -370,7 +371,8 @@ void M_ChallengesTick(void)
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#ifdef DEVELOP
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devskip = M_MenuButtonHeld(pid, MBT_Z);
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#endif
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if (devskip || (M_MenuExtraHeld(pid) && M_CanKeyHiliTile()))
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// A little messy, but don't freak out, this is just so devs don't crash the game on non-tiles
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if ((devskip || M_MenuExtraHeld(pid)) && M_CanKeyHiliTile(devskip))
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{
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// Not pressed just this frame?
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if (!M_MenuExtraPressed(pid))
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@ -609,7 +611,7 @@ boolean M_ChallengesInputs(INT32 ch)
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}
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else if (M_MenuExtraPressed(pid))
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{
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if (M_CanKeyHiliTile())
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if (M_CanKeyHiliTile(false))
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{
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challengesmenu.chaokeyhold = 1;
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}
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