WIP: Per-player mid-round announcements

This commit is contained in:
AJ Martinez 2024-01-14 04:18:54 -07:00
parent 1e39081856
commit 25149db4eb
5 changed files with 37 additions and 19 deletions

View file

@ -19,6 +19,7 @@
#include "k_powerup.h"
#include "k_hitlag.h"
#include "m_random.h"
#include "k_hud.h" // K_AddMessage
angle_t K_GetCollideAngle(mobj_t *t1, mobj_t *t2)
{
@ -876,6 +877,9 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim)
attackerPlayer->instaWhipCharge = 0;
attackerPlayer->flashing = 0;
K_AddMessageForPlayer(victimPlayer, va("Reflect Counter!"), false);
K_AddMessageForPlayer(attackerPlayer, va("Reflected..."), false);
// Localized broly for a local event.
if (mobj_t *broly = Obj_SpawnBrolyKi(victim, victimHitlag/2))
{

View file

@ -5621,7 +5621,7 @@ typedef struct
sfxenum_t sound;
} message_t;
static std::deque<std::string> messages = {"Reflected!", "Get the UFO!", "Worm Bagged", "GOTTEM", "Spectator to die why?", ":ubiktune:", "Barrier closing!"};
static std::deque<std::string> messages;
static tic_t messagetimer = 0;
static messagemode_t messagemode = MM_IN;
@ -5630,9 +5630,31 @@ static tic_t lazyswitch = 4*TICRATE;
void K_AddMessage(char *msg, boolean interrupt)
{
if (interrupt)
messages.clear();
messages.push_back(msg);
}
void K_AddMessageForPlayer(player_t *player, char *msg, boolean interrupt)
{
if (!P_IsDisplayPlayer(player))
return;
K_AddMessage(msg, interrupt);
}
static void K_SwitchMessageMode(messagemode_t mode)
{
messagemode = mode;
messagetimer = 0;
}
static void K_NextMessage()
{
K_SwitchMessageMode(MM_IN);
if (messages.size() > 0)
messages.pop_front();
}
void K_TickMessages()
{
if (messages.size() == 0)
@ -5647,31 +5669,17 @@ void K_TickMessages()
{
case MM_IN:
if (messagetimer > messages[0].length())
{
messagemode = MM_HOLD;
messagetimer = 0;
}
K_SwitchMessageMode(MM_HOLD);
break;
case MM_HOLD:
if (messages.size() > 1 && messagetimer > speedyswitch) // Waiting message, switch to it right away!
{
messagemode = MM_IN;
messagetimer = 0;
messages.pop_front();
}
K_NextMessage();
else if (messagetimer > lazyswitch) // If there's no pending message, we can chill for a bit.
{
messagemode = MM_OUT;
messagetimer = 0;
}
K_SwitchMessageMode(MM_OUT);
break;
case MM_OUT:
if (messagetimer > messages[0].length())
{
messagemode = MM_IN;
messagetimer = 0;
messages.pop_front();
}
K_NextMessage();
break;
}
}

View file

@ -94,6 +94,7 @@ extern patch_t *kp_eggnum[6];
extern patch_t *kp_facenum[MAXPLAYERS+1];
void K_AddMessage(char *msg, boolean interrupt);
void K_AddMessageForPlayer(player_t *player, char *msg, boolean interrupt);
void K_TickMessages(void);
#ifdef __cplusplus

View file

@ -3836,6 +3836,9 @@ void K_DoGuardBreak(mobj_t *t1, mobj_t *t2) {
S_StartSound(t1, sfx_gbrk);
K_AddHitLag(t1, 24, true);
K_AddMessageForPlayer(t1->player, va("Barrier Break..."), false);
K_AddMessageForPlayer(t2->player, va("Smashed 'em!"), false);
angle_t thrangle = R_PointToAngle2(t1->x, t1->y, t2->x, t2->y);
P_Thrust(t1, thrangle, 7*mapobjectscale);

View file

@ -13,6 +13,7 @@
#include "../k_battle.h"
#include "../k_objects.h"
#include "../k_kart.h"
#include "../k_hud.h" // K_AddMessage
using srb2::math::Fixed;
using srb2::Mobj;
@ -114,6 +115,7 @@ public:
Spawner* spawner = next(g_battleufo.previousId);
UFO* ufo = static_cast<UFO*>(P_SpawnMobjFromMobj(spawner, 0, 0, 250*FRACUNIT - ofs, MT_BATTLEUFO));
K_AddMessage(va("Get the UFO!"), true);
ufo->sprzoff(ofs * spawner->scale());