From 253299939d902ef2bbd908d8367b74862db14133 Mon Sep 17 00:00:00 2001 From: Sryder Date: Sat, 17 Nov 2018 15:00:15 +0000 Subject: [PATCH] Prevent more local players than the server maxplayers limit joining --- src/d_clisrv.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index a717273ed..70d13ecf6 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3516,6 +3516,8 @@ static void HandleConnect(SINT8 node) SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment")); else if (D_NumPlayers() >= cv_maxplayers.value) SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value)); + else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > cv_maxplayers.value) + SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), cv_maxplayers.value)); else if (netgame && netbuffer->u.clientcfg.localplayers > 4) // Hacked client? SV_SendRefuse(node, M_GetText("Too many players from\nthis node.")); else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?