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No look lua support wheeeeeeeeeee
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3 changed files with 26 additions and 0 deletions
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@ -964,6 +964,21 @@ static int libd_stringWidth(lua_State *L)
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return 1;
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}
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static int libd_parseText(lua_State *L)
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{
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HUDONLY
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const char *rawText = luaL_checkstring(L, 1);
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if (!rawText)
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return luaL_error(L, "no string provided to v.parseText");
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char *newText = V_ParseText(rawText);
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lua_pushstring(gL, newText);
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Z_Free(newText);
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return 1;
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}
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static int libd_getColormap(lua_State *L)
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{
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INT32 skinnum = TC_DEFAULT;
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@ -1162,6 +1177,7 @@ static luaL_Reg lib_draw[] = {
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// misc
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{"stringWidth", libd_stringWidth},
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{"titleCardStringWidth", libd_titleCardStringWidth},
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{"parseText", libd_parseText},
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// m_random
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{"RandomFixed",libd_RandomFixed},
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{"RandomByte",libd_RandomByte},
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@ -3700,3 +3700,10 @@ void VID_DisplaySoftwareScreen()
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// Post-process blit to the 'default' framebuffer
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hw_state->blit_postimg_screens->draw(*rhi, ctx);
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}
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char *V_ParseText(const char *rawText)
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{
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using srb2::Draw;
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return Z_StrDup(srb2::Draw::TextElement().parse(rawText).string().c_str());
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}
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@ -442,6 +442,9 @@ void VID_BlitLinearScreen(const UINT8 *srcptr, UINT8 *destptr, INT32 width, INT3
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*/
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void VID_DisplaySoftwareScreen(void);
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char *V_ParseText(const char *rawText); // Launder srb2::draw::TextElement.parse() through C code!
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#ifdef __cplusplus
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} // extern "C"
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#endif
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