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powerupvars_t: add barrier member
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3 changed files with 19 additions and 0 deletions
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@ -545,6 +545,7 @@ struct powerupvars_t {
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UINT16 barrierTimer;
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UINT16 barrierTimer;
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UINT16 rhythmBadgeTimer;
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UINT16 rhythmBadgeTimer;
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mobj_t *flickyController;
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mobj_t *flickyController;
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mobj_t *barrier;
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};
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};
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// player_t struct for all alternative viewpoint variables
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// player_t struct for all alternative viewpoint variables
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@ -82,6 +82,7 @@ typedef enum
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FLICKYATTACKER = 0x0800,
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FLICKYATTACKER = 0x0800,
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FLICKYCONTROLLER = 0x1000,
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FLICKYCONTROLLER = 0x1000,
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TRICKINDICATOR = 0x2000,
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TRICKINDICATOR = 0x2000,
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BARRIER = 0x4000,
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} player_saveflags;
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} player_saveflags;
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static inline void P_ArchivePlayer(savebuffer_t *save)
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static inline void P_ArchivePlayer(savebuffer_t *save)
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@ -332,6 +333,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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if (players[i].powerup.flickyController)
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if (players[i].powerup.flickyController)
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flags |= FLICKYCONTROLLER;
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flags |= FLICKYCONTROLLER;
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if (players[i].powerup.barrier)
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flags |= BARRIER;
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WRITEUINT16(save->p, flags);
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WRITEUINT16(save->p, flags);
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if (flags & SKYBOXVIEW)
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if (flags & SKYBOXVIEW)
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@ -373,6 +377,9 @@ static void P_NetArchivePlayers(savebuffer_t *save)
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if (flags & FLICKYCONTROLLER)
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if (flags & FLICKYCONTROLLER)
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WRITEUINT32(save->p, players[i].powerup.flickyController->mobjnum);
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WRITEUINT32(save->p, players[i].powerup.flickyController->mobjnum);
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if (flags & BARRIER)
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WRITEUINT32(save->p, players[i].powerup.barrier->mobjnum);
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WRITEUINT32(save->p, (UINT32)players[i].followitem);
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WRITEUINT32(save->p, (UINT32)players[i].followitem);
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WRITEUINT32(save->p, players[i].charflags);
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WRITEUINT32(save->p, players[i].charflags);
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@ -911,6 +918,9 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
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if (flags & FLICKYCONTROLLER)
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if (flags & FLICKYCONTROLLER)
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players[i].powerup.flickyController = (mobj_t *)(size_t)READUINT32(save->p);
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players[i].powerup.flickyController = (mobj_t *)(size_t)READUINT32(save->p);
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if (flags & BARRIER)
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players[i].powerup.barrier = (mobj_t *)(size_t)READUINT32(save->p);
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players[i].followitem = (mobjtype_t)READUINT32(save->p);
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players[i].followitem = (mobjtype_t)READUINT32(save->p);
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//SetPlayerSkinByNum(i, players[i].skin);
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//SetPlayerSkinByNum(i, players[i].skin);
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@ -5743,6 +5753,13 @@ static void P_RelinkPointers(void)
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if (!P_SetTarget(&players[i].powerup.flickyController, P_FindNewPosition(temp)))
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if (!P_SetTarget(&players[i].powerup.flickyController, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "powerup.flickyController not found on player %d\n", i);
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CONS_Debug(DBG_GAMELOGIC, "powerup.flickyController not found on player %d\n", i);
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}
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}
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if (players[i].powerup.barrier)
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{
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temp = (UINT32)(size_t)players[i].powerup.barrier;
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players[i].powerup.barrier = NULL;
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if (!P_SetTarget(&players[i].powerup.barrier, P_FindNewPosition(temp)))
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CONS_Debug(DBG_GAMELOGIC, "powerup.barrier not found on player %d\n", i);
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}
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}
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}
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}
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}
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@ -4069,6 +4069,7 @@ void P_PlayerThink(player_t *player)
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PlayerPointerErase(player->hoverhyudoro);
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PlayerPointerErase(player->hoverhyudoro);
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PlayerPointerErase(player->flickyAttacker);
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PlayerPointerErase(player->flickyAttacker);
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PlayerPointerErase(player->powerup.flickyController);
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PlayerPointerErase(player->powerup.flickyController);
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PlayerPointerErase(player->powerup.barrier);
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#undef PlayerPointerErase
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#undef PlayerPointerErase
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}
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}
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