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More priority sounds
Raised priority from 64 -> 255, even if I manually raised them in sounds.pk3, we may as well keep this change.
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1 changed files with 6 additions and 6 deletions
12
src/sounds.c
12
src/sounds.c
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@ -1276,12 +1276,12 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"dmgb4", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
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// Powerup sounds
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{"bpwrua", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
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{"bpwrub", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
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{"bpwruc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
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{"bpwrud", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
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{"bpwrue", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
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{"bpwruf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
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{"bpwrua", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
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{"bpwrub", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
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{"bpwruc", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
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{"bpwrud", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
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{"bpwrue", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
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{"bpwruf", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
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// SRB2Kart - Engine sounds
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// Engine class A
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