More priority sounds

Raised priority from 64 -> 255, even if I manually raised them in sounds.pk3, we may as well keep this change.
This commit is contained in:
VelocitOni 2024-02-19 03:41:19 -05:00 committed by SteelT
parent 5181c7a6c2
commit 255c9222b0

View file

@ -1276,12 +1276,12 @@ sfxinfo_t S_sfx[NUMSFX] =
{"dmgb4", false, 255, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Damaged"},
// Powerup sounds
{"bpwrua", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
{"bpwrub", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
{"bpwruc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
{"bpwrud", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
{"bpwrue", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
{"bpwruf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
{"bpwrua", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Power"},
{"bpwrub", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Mega Barrier"},
{"bpwruc", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper Restock"},
{"bpwrud", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Rhythm Badge"},
{"bpwrue", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Super Flicky"},
{"bpwruf", false, 255, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus"},
// SRB2Kart - Engine sounds
// Engine class A