From 25634d81f2897d52b6d3ea1e309a39ce8bec341c Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Wed, 28 Aug 2024 17:44:14 -0400 Subject: [PATCH] Use HU_AddChatText for voter dox While we aren't fully consistent on this, anything that is player facing (not a debug feature or power user tool) should never use console prints. `HU_AddChatText` should still do logging for dedicated servers to see it. --- src/k_zvote.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/k_zvote.c b/src/k_zvote.c index fb1c2e15b..cfd2dbc40 100644 --- a/src/k_zvote.c +++ b/src/k_zvote.c @@ -710,11 +710,10 @@ void K_InitNewMidVote(player_t *caller, midVoteType_e type, INT32 variable, play if (server || IsPlayerAdmin(consoleplayer)) { if (victim) - CONS_Printf("%s called a vote to %s %s\n", player_names[caller-players], g_midVoteTypeDefs[type].name, player_names[victim-players]); + HU_AddChatText(va("%s called a vote to %s %s\n", player_names[caller-players], g_midVoteTypeDefs[type].name, player_names[victim-players]), true); else - CONS_Printf("%s called a vote to %s\n", player_names[caller-players], g_midVoteTypeDefs[type].name); + HU_AddChatText(va("%s called a vote to %s\n", player_names[caller-players], g_midVoteTypeDefs[type].name), true); } - S_StartSound(NULL, sfx_cdfm67);