mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-05-10 10:51:42 +00:00
ONCE MORE TA rebalance
This commit is contained in:
parent
fec835a544
commit
257384b42a
1 changed files with 5 additions and 6 deletions
11
src/k_kart.c
11
src/k_kart.c
|
|
@ -13388,7 +13388,7 @@ static void K_KartSpindash(player_t *player)
|
||||||
if (G_TimeAttackStart() && leveltime < starttime)
|
if (G_TimeAttackStart() && leveltime < starttime)
|
||||||
{
|
{
|
||||||
thrust *= 2;
|
thrust *= 2;
|
||||||
player->spindashspeed += FRACUNIT/2;
|
// player->spindashspeed += FRACUNIT/2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Old behavior, before emergency zero-ring spindash
|
// Old behavior, before emergency zero-ring spindash
|
||||||
|
|
@ -14122,17 +14122,16 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||||
// Relative stat power for bonus TA Ring Box awards.
|
// Relative stat power for bonus TA Ring Box awards.
|
||||||
// AP 1, WP 2 = weight is worth twice what accel is.
|
// AP 1, WP 2 = weight is worth twice what accel is.
|
||||||
// 0 = stat not considered at all!
|
// 0 = stat not considered at all!
|
||||||
// UINT8 accelPower = 0;
|
UINT8 accelPower = 1;
|
||||||
UINT8 speedPower = 0;
|
|
||||||
UINT8 weightPower = 6;
|
UINT8 weightPower = 6;
|
||||||
|
|
||||||
UINT8 total = speedPower*speed + weightPower*weight;
|
UINT8 total = accelPower*accel + weightPower*weight;
|
||||||
UINT8 maxtotal = speedPower*9 + weightPower*9;
|
UINT8 maxtotal = accelPower*9 + weightPower*9;
|
||||||
|
|
||||||
UINT32 baseaward = award;
|
UINT32 baseaward = award;
|
||||||
|
|
||||||
// Scale from base payout at 9/1 to max payout at 1/9.
|
// Scale from base payout at 9/1 to max payout at 1/9.
|
||||||
award += Easing_InCubic(FRACUNIT*total/maxtotal, 0, 9*baseaward/10);
|
award += Easing_Linear(FRACUNIT*total/maxtotal, 0, 11*baseaward/10);
|
||||||
|
|
||||||
// And, because we don't have to give a damn about sandbagging, up the stakes the longer we progress!
|
// And, because we don't have to give a damn about sandbagging, up the stakes the longer we progress!
|
||||||
if (gametyperules & GTR_CIRCUIT)
|
if (gametyperules & GTR_CIRCUIT)
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue