Hyudoro: use B frame when holding item

This commit is contained in:
James R. 2023-09-17 21:40:53 -07:00
parent 0a6fedc48a
commit 25837afc8c
4 changed files with 5 additions and 0 deletions

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@ -3792,6 +3792,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// Caked-Up Booty-Sheet Ghost
"S_HYUDORO",
"S_HYUDORO_RETURNING",
// Grow
"S_GROW_PARTICLE",

View file

@ -4508,6 +4508,7 @@ state_t states[NUMSTATES] =
{SPR_GTAR, FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
{SPR_HYUU, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO_RETURNING
{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE

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@ -4950,6 +4950,7 @@ typedef enum state
// Caked-Up Booty-Sheet Ghost
S_HYUDORO,
S_HYUDORO_RETURNING,
// Grow
S_GROW_PARTICLE,

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@ -601,6 +601,8 @@ hyudoro_patrol_hit_player
// This will flicker the shadow
hyudoro_timer(hyu) = 18;
P_SetMobjState(hyu, S_HYUDORO_RETURNING);
return true;
}