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Hyudoro: use B frame when holding item
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4 changed files with 5 additions and 0 deletions
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@ -3792,6 +3792,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// Caked-Up Booty-Sheet Ghost
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"S_HYUDORO",
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"S_HYUDORO_RETURNING",
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// Grow
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"S_GROW_PARTICLE",
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@ -4508,6 +4508,7 @@ state_t states[NUMSTATES] =
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{SPR_GTAR, FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
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{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
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{SPR_HYUU, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO_RETURNING
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{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
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@ -4950,6 +4950,7 @@ typedef enum state
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// Caked-Up Booty-Sheet Ghost
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S_HYUDORO,
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S_HYUDORO_RETURNING,
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// Grow
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S_GROW_PARTICLE,
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@ -601,6 +601,8 @@ hyudoro_patrol_hit_player
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// This will flicker the shadow
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hyudoro_timer(hyu) = 18;
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P_SetMobjState(hyu, S_HYUDORO_RETURNING);
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return true;
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}
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