Put it in more spots

Forgot the MT_ versions in a couple of spots. The actual MT_ in deh_tables now uses the actual sprite & not a placeholder
This commit is contained in:
VelocitOni 2025-08-03 14:16:49 -04:00
parent bd09ab2bec
commit 259f0455ed
3 changed files with 9 additions and 2 deletions

View file

@ -1586,6 +1586,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_AMPAURA",
"S_AMPBURST",
// Tripwire VFX on player for bumping it or passing it
"S_TRIPWIREOK",
"S_TRIPWIRELOCKOUT",
@ -3594,6 +3595,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_AMPAURA",
"MT_AMPBURST",
"MT_TRIPWIREOK",
"MT_TRIPWIRELOCKOUT",
"MT_GOTIT",
"MT_CHARGEAURA",

View file

@ -13975,7 +13975,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_TRIPWIREOK
-1, // doomednum
S_CHARGEAURA, // spawnstate
S_TRIPWIREOK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -14002,7 +14002,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_TRIPWIRELOCKOUT
-1, // doomednum
S_CHARGEAURA, // spawnstate
S_TRIPWIRELOCKOUT,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound

View file

@ -4691,6 +4691,9 @@ typedef enum mobj_type
MT_AMPAURA,
MT_AMPBURST,
MT_TRIPWIREOK,
MT_TRIPWIRELOCKOUT,
MT_GOTIT,
MT_CHARGEAURA,