Update interpolation during objectplace

This commit is contained in:
Eidolon 2022-05-21 14:38:32 -05:00
parent 2742467f9e
commit 25e9815d82

View file

@ -525,8 +525,10 @@ void P_Ticker(boolean run)
if (OP_FreezeObjectplace())
{
P_MapStart();
R_UpdateMobjInterpolators();
OP_ObjectplaceMovement(&players[0]);
P_MoveChaseCamera(&players[0], &camera[0], false);
R_UpdateViewInterpolation();
P_MapEnd();
S_SetStackAdjustmentStart();
return;