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Add ML_BLOCKMONSTERS to P_WriteTextmap
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@ -2557,6 +2557,8 @@ static void P_WriteTextmap(void)
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fprintf(f, "blocking = true;\n");
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if (wlines[i].flags & ML_BLOCKPLAYERS)
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fprintf(f, "blockplayers = true;\n");
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if (wlines[i].flags & ML_BLOCKMONSTERS)
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fprintf(f, "blockmonsters = true;\n");
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if (wlines[i].flags & ML_TWOSIDED)
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fprintf(f, "twosided = true;\n");
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if (wlines[i].flags & ML_DONTPEGTOP)
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