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https://github.com/KartKrewDev/RingRacers.git
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Clamp patch column post drawing bounds
Prevents segfaults when drawing patches in certain configurations
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parent
decf430714
commit
26017c4fdd
4 changed files with 28 additions and 6 deletions
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@ -1091,6 +1091,7 @@ typedef struct
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//Fix TUTIFRUTI
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INT32 texheight;
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INT32 sourcelength;
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UINT8 r8_flatcolor;
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} drawcolumndata_t;
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@ -121,16 +121,16 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
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realyh = dc_copy.yh;
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// This runs through the lightlist from top to bottom and cuts up the column accordingly.
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for (i = 0; i < dc->numlights; i++)
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for (i = 0; i < dc_copy.numlights; i++)
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{
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// If the height of the light is above the column, get the colormap
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// anyway because the lighting of the top should be affected.
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solid = dc->lightlist[i].flags & FOF_CUTSOLIDS;
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height = dc->lightlist[i].height >> LIGHTSCALESHIFT;
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solid = dc_copy.lightlist[i].flags & FOF_CUTSOLIDS;
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height = dc_copy.lightlist[i].height >> LIGHTSCALESHIFT;
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if (solid)
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{
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bheight = dc->lightlist[i].botheight >> LIGHTSCALESHIFT;
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bheight = dc_copy.lightlist[i].botheight >> LIGHTSCALESHIFT;
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if (bheight < height)
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{
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@ -146,7 +146,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
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if (height <= dc_copy.yl)
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{
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dc_copy.colormap = dc->lightlist[i].rcolormap;
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dc_copy.colormap = dc_copy.lightlist[i].rcolormap;
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dc_copy.fullbright = colormaps;
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if (encoremap)
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@ -202,6 +202,8 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
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fixed_t fracstep;
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fixed_t frac;
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INT32 heightmask;
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INT32 npow2min;
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INT32 npow2max;
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// Framebuffer destination address.
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// Use ylookup LUT to avoid multiply with ScreenWidth.
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@ -220,6 +222,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
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// Inner loop that does the actual texture mapping, e.g. a DDA-like scaling.
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// This is as fast as it gets.
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heightmask = dc->texheight-1;
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if (dc->sourcelength <= 0)
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{
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// Note: we need to unconditionally clamp in npow2 draw loop to avoid a CPU branch
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// This is to just render it effectively the identity function.
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npow2min = INT32_MIN;
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npow2max = INT32_MAX;
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}
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else
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{
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npow2min = -1;
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npow2max = dc->sourcelength;
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}
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if (dc->texheight & heightmask) // not a power of 2 -- killough
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{
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@ -246,7 +260,10 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
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// Re-map color indices from wall texture column
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// using a lighting/special effects LUT.
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// heightmask is the Tutti-Frutti fix
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*dest = R_DrawColumnPixel<Type>(dc, dest, frac >> FRACBITS);
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// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
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// and a few bytes after as well
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*dest = R_DrawColumnPixel<Type>(dc, dest, std::clamp(frac >> FRACBITS, npow2min, npow2max));
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dest += vid.width;
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@ -129,6 +129,7 @@ static void R_Render2sidedMultiPatchColumn(drawcolumndata_t* dc, column_t *colum
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if (dc->yl <= dc->yh && dc->yh < vid.height && dc->yh > 0)
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{
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dc->source = (UINT8 *)column + 3;
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dc->sourcelength = 0;
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if (brightmap != NULL)
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{
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dc->brightmap = (UINT8 *)brightmap + 3;
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@ -1334,6 +1335,7 @@ static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t m
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dc->source = R_GetColumn(texture, texturecolumn);
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dc->brightmap = (brightmapped ? R_GetBrightmapColumn(texture, texturecolumn) : NULL);
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dc->texheight = textureheight[texture] >> FRACBITS;
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dc->sourcelength = 0;
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R_SetColumnFunc(colfunctype, dc->brightmap != NULL);
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coldrawfunc_t* colfunccopy = colfunc;
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drawcolumndata_t dc_copy = *dc;
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@ -688,6 +688,7 @@ void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column, column_t *bright
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if (dc->yl <= dc->yh && dc->yh > 0)
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{
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dc->source = (UINT8 *)column + 3;
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dc->sourcelength = column->length;
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if (brightmap != NULL)
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{
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dc->brightmap = (UINT8 *)brightmap + 3;
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@ -773,6 +774,7 @@ void R_DrawFlippedMaskedColumn(drawcolumndata_t* dc, column_t *column, column_t
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if (dc->yl <= dc->yh && dc->yh > 0)
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{
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dc->source = static_cast<UINT8*>(ZZ_Alloc(column->length));
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dc->sourcelength = column->length;
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for (s = (UINT8 *)column+2+column->length, d = dc->source; d < dc->source+column->length; --s)
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*d++ = *s;
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