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Capsule followrs use target flags if no source (fixes crash)
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1 changed files with 13 additions and 3 deletions
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@ -2150,9 +2150,19 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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cur->scalespeed = cur->destscale/TICRATE;
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cur->z -= cur->height/2;
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// flags are NOT from the target - just in case it's just been placed on the ceiling as a gimmick
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cur->flags2 |= (source->flags2 & MF2_OBJECTFLIP);
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cur->eflags |= (source->eflags & MFE_VERTICALFLIP);
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if (source && !P_MobjWasRemoved(source))
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{
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// flags are NOT from the target - just in case it's just been placed on the ceiling as a gimmick
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cur->flags2 |= (source->flags2 & MF2_OBJECTFLIP);
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cur->eflags |= (source->eflags & MFE_VERTICALFLIP);
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}
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else
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{
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// Welp, nothing to be done here
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cur->flags2 |= (target->flags2 & MF2_OBJECTFLIP);
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cur->eflags |= (target->eflags & MFE_VERTICALFLIP);
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}
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launchangle = FixedAngle(
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(
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