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https://github.com/KartKrewDev/RingRacers.git
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Add new item sprites
This commit is contained in:
parent
896f752d94
commit
266ad99374
6 changed files with 169 additions and 110 deletions
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@ -6305,18 +6305,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_RANDOMITEM10",
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"S_RANDOMITEM11",
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"S_RANDOMITEM12",
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"S_RANDOMITEM13",
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"S_RANDOMITEM14",
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"S_RANDOMITEM15",
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"S_RANDOMITEM16",
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"S_RANDOMITEM17",
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"S_RANDOMITEM18",
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"S_RANDOMITEM19",
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"S_RANDOMITEM20",
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"S_RANDOMITEM21",
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"S_RANDOMITEM22",
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"S_RANDOMITEM23",
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"S_RANDOMITEM24",
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"S_DEADRANDOMITEM",
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// Random Item Pop
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@ -6456,18 +6444,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_EGGMANITEM10",
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"S_EGGMANITEM11",
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"S_EGGMANITEM12",
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"S_EGGMANITEM13",
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"S_EGGMANITEM14",
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"S_EGGMANITEM15",
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"S_EGGMANITEM16",
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"S_EGGMANITEM17",
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"S_EGGMANITEM18",
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"S_EGGMANITEM19",
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"S_EGGMANITEM20",
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"S_EGGMANITEM21",
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"S_EGGMANITEM22",
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"S_EGGMANITEM23",
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"S_EGGMANITEM24",
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"S_EGGMANITEM_DEAD",
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//}
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@ -6931,8 +6907,32 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_PLAYERBOMB18",
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"S_PLAYERBOMB19",
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"S_PLAYERBOMB20",
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"S_PLAYERITEM", // Player item overlay
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"S_PLAYERFAKE", // Player fake overlay
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"S_PLAYERITEM1", // Player item overlay
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"S_PLAYERITEM2",
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"S_PLAYERITEM3",
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"S_PLAYERITEM4",
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"S_PLAYERITEM5",
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"S_PLAYERITEM6",
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"S_PLAYERITEM7",
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"S_PLAYERITEM8",
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"S_PLAYERITEM9",
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"S_PLAYERITEM10",
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"S_PLAYERITEM11",
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"S_PLAYERITEM12",
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"S_PLAYERFAKE1", // Player fake overlay
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"S_PLAYERFAKE2",
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"S_PLAYERFAKE3",
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"S_PLAYERFAKE4",
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"S_PLAYERFAKE5",
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"S_PLAYERFAKE6",
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"S_PLAYERFAKE7",
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"S_PLAYERFAKE8",
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"S_PLAYERFAKE9",
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"S_PLAYERFAKE10",
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"S_PLAYERFAKE11",
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"S_PLAYERFAKE12",
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"S_KARMAWHEEL", // Karma player wheels
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109
src/info.c
109
src/info.c
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@ -2534,38 +2534,25 @@ state_t states[NUMSTATES] =
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{SPR_SRBO, 0, 2, {A_BuzzFly}, 0, 0, S_SRB1_GENREX2}, // S_SRB1_GENREX2
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// SRB2kart
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{SPR_RNDM, 0|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM2}, // S_RANDOMITEM1
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{SPR_RNDM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM3}, // S_RANDOMITEM2
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{SPR_RNDM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM4}, // S_RANDOMITEM3
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{SPR_RNDM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM5}, // S_RANDOMITEM4
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{SPR_RNDM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM6}, // S_RANDOMITEM5
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{SPR_RNDM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM7}, // S_RANDOMITEM6
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{SPR_RNDM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM8}, // S_RANDOMITEM7
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{SPR_RNDM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM9}, // S_RANDOMITEM8
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{SPR_RNDM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM10}, // S_RANDOMITEM9
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{SPR_RNDM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM11}, // S_RANDOMITEM10
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{SPR_RNDM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM12}, // S_RANDOMITEM11
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{SPR_RNDM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM13}, // S_RANDOMITEM12
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{SPR_RNDM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM14}, // S_RANDOMITEM13
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{SPR_RNDM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM15}, // S_RANDOMITEM14
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{SPR_RNDM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM16}, // S_RANDOMITEM15
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{SPR_RNDM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM17}, // S_RANDOMITEM16
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{SPR_RNDM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM18}, // S_RANDOMITEM17
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{SPR_RNDM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM19}, // S_RANDOMITEM18
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{SPR_RNDM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM20}, // S_RANDOMITEM19
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{SPR_RNDM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM21}, // S_RANDOMITEM20
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{SPR_RNDM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM22}, // S_RANDOMITEM21
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{SPR_RNDM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM23}, // S_RANDOMITEM22
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{SPR_RNDM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM24}, // S_RANDOMITEM23
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{SPR_RNDM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_RANDOMITEM1}, // S_RANDOMITEM24
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{SPR_RNDM, 0|FF_FULLBRIGHT, 1, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_RNDM, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM2}, // S_RANDOMITEM1
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{SPR_RNDM, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM3}, // S_RANDOMITEM2
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{SPR_RNDM, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM4}, // S_RANDOMITEM3
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{SPR_RNDM, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM5}, // S_RANDOMITEM4
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{SPR_RNDM, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM6}, // S_RANDOMITEM5
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{SPR_RNDM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM7}, // S_RANDOMITEM6
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{SPR_RNDM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM8}, // S_RANDOMITEM7
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{SPR_RNDM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM9}, // S_RANDOMITEM8
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{SPR_RNDM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM10}, // S_RANDOMITEM9
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{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11}, // S_RANDOMITEM10
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{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12}, // S_RANDOMITEM11
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{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1}, // S_RANDOMITEM12
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{SPR_NULL, 0, 0, {A_ItemPop}, 0, 0, S_NULL}, // S_DEADRANDOMITEM
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{SPR_RPOP, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_RANDOMITEMPOP2}, // S_RANDOMITEMPOP1
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{SPR_RPOP, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_RANDOMITEMPOP3}, // S_RANDOMITEMPOP2
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{SPR_RPOP, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_RANDOMITEMPOP4}, // S_RANDOMITEMPOP3
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{SPR_RPOP, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL}, // S_RANDOMITEMPOP4
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{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
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{SPR_SGNS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
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@ -2672,31 +2659,19 @@ state_t states[NUMSTATES] =
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{SPR_RSHE, 2, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_LVIBRATE
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{SPR_RSHE, 3, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_RVIBRATE
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{SPR_FITM, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM2}, // S_EGGMANITEM1
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{SPR_FITM, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM3}, // S_EGGMANITEM2
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{SPR_FITM, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM4}, // S_EGGMANITEM3
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{SPR_FITM, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM5}, // S_EGGMANITEM4
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{SPR_FITM, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM6}, // S_EGGMANITEM5
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{SPR_FITM, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM7}, // S_EGGMANITEM6
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{SPR_FITM, 6|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM8}, // S_EGGMANITEM7
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{SPR_FITM, 7|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM9}, // S_EGGMANITEM8
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{SPR_FITM, 8|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM10}, // S_EGGMANITEM9
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{SPR_FITM, 9|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM11}, // S_EGGMANITEM10
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{SPR_FITM, 10|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM12}, // S_EGGMANITEM11
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{SPR_FITM, 11|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM13}, // S_EGGMANITEM12
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{SPR_FITM, 12|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM14}, // S_EGGMANITEM13
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{SPR_FITM, 13|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM15}, // S_EGGMANITEM14
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{SPR_FITM, 14|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM16}, // S_EGGMANITEM15
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{SPR_FITM, 15|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM17}, // S_EGGMANITEM16
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{SPR_FITM, 16|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM18}, // S_EGGMANITEM17
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{SPR_FITM, 17|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM19}, // S_EGGMANITEM18
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{SPR_FITM, 18|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM20}, // S_EGGMANITEM19
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{SPR_FITM, 19|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM21}, // S_EGGMANITEM20
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{SPR_FITM, 20|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM22}, // S_EGGMANITEM21
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{SPR_FITM, 21|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM23}, // S_EGGMANITEM22 // *****
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{SPR_FITM, 22|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM24}, // S_EGGMANITEM23 // *****
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{SPR_FITM, 23|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM24 // *****
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{SPR_FITM, FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_EGGMANITEM1}, // S_EGGMANITEM_DEAD
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{SPR_FITM, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM2}, // S_EGGMANITEM1
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{SPR_FITM, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM3}, // S_EGGMANITEM2
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{SPR_FITM, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM4}, // S_EGGMANITEM3
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{SPR_FITM, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM5}, // S_EGGMANITEM4
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{SPR_FITM, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM6}, // S_EGGMANITEM5
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{SPR_FITM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM7}, // S_EGGMANITEM6
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{SPR_FITM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM8}, // S_EGGMANITEM7
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{SPR_FITM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM9}, // S_EGGMANITEM8
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{SPR_FITM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM10}, // S_EGGMANITEM9
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{SPR_FITM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM11}, // S_EGGMANITEM10
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{SPR_FITM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM12}, // S_EGGMANITEM11
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{SPR_FITM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM1}, // S_EGGMANITEM12
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{SPR_FITM, 24|FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_NULL}, // S_EGGMANITEM_DEAD
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{SPR_BANA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
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{SPR_BANA, 0, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
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@ -3143,8 +3118,32 @@ state_t states[NUMSTATES] =
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{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB19}, // S_PLAYERBOMB18
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{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB20}, // S_PLAYERBOMB19
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{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB1}, // S_PLAYERBOMB20
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{SPR_RNDM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERITEM
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{SPR_FITM, FF_ANIMATE, -1, {NULL}, 23, 3, S_NULL}, // S_PLAYERFAKE
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{SPR_RNDM, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM2}, // S_PLAYERITEM1
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{SPR_RNDM, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM3}, // S_PLAYERITEM2
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{SPR_RNDM, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM4}, // S_PLAYERITEM3
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{SPR_RNDM, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM5}, // S_PLAYERITEM4
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{SPR_RNDM, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM6}, // S_PLAYERITEM5
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{SPR_RNDM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM7}, // S_PLAYERITEM6
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{SPR_RNDM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM8}, // S_PLAYERITEM7
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{SPR_RNDM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM9}, // S_PLAYERITEM8
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{SPR_RNDM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM10}, // S_PLAYERITEM9
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{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM11}, // S_PLAYERITEM10
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{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM12}, // S_PLAYERITEM11
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{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM1}, // S_PLAYERITEM12
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{SPR_FITM, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE2}, // S_PLAYERFAKE1
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{SPR_FITM, 2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE3}, // S_PLAYERFAKE2
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{SPR_FITM, 4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE4}, // S_PLAYERFAKE3
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{SPR_FITM, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE5}, // S_PLAYERFAKE4
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{SPR_FITM, 8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE6}, // S_PLAYERFAKE5
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{SPR_FITM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE7}, // S_PLAYERFAKE6
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{SPR_FITM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE8}, // S_PLAYERFAKE7
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{SPR_FITM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE9}, // S_PLAYERFAKE8
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{SPR_FITM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE10}, // S_PLAYERFAKE9
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{SPR_FITM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE11}, // S_PLAYERFAKE10
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{SPR_FITM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE12}, // S_PLAYERFAKE11
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{SPR_FITM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE1}, // S_PLAYERFAKE12
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{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
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@ -17775,11 +17774,11 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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-1, // doomednum
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S_PLAYERBOMB1, // spawnstate
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1000, // spawnhealth
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S_PLAYERITEM, // seestate
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S_PLAYERITEM1, // seestate
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sfx_kc2e, // seesound
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8, // reactiontime
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sfx_s3k4e, // attacksound
|
||||
S_PLAYERFAKE, // painstate
|
||||
S_PLAYERFAKE1, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
|
|
|
|||
52
src/info.h
52
src/info.h
|
|
@ -3204,18 +3204,6 @@ typedef enum state
|
|||
S_RANDOMITEM10,
|
||||
S_RANDOMITEM11,
|
||||
S_RANDOMITEM12,
|
||||
S_RANDOMITEM13,
|
||||
S_RANDOMITEM14,
|
||||
S_RANDOMITEM15,
|
||||
S_RANDOMITEM16,
|
||||
S_RANDOMITEM17,
|
||||
S_RANDOMITEM18,
|
||||
S_RANDOMITEM19,
|
||||
S_RANDOMITEM20,
|
||||
S_RANDOMITEM21,
|
||||
S_RANDOMITEM22,
|
||||
S_RANDOMITEM23,
|
||||
S_RANDOMITEM24,
|
||||
S_DEADRANDOMITEM,
|
||||
|
||||
// Random Item Pop
|
||||
|
|
@ -3355,18 +3343,6 @@ typedef enum state
|
|||
S_EGGMANITEM10,
|
||||
S_EGGMANITEM11,
|
||||
S_EGGMANITEM12,
|
||||
S_EGGMANITEM13,
|
||||
S_EGGMANITEM14,
|
||||
S_EGGMANITEM15,
|
||||
S_EGGMANITEM16,
|
||||
S_EGGMANITEM17,
|
||||
S_EGGMANITEM18,
|
||||
S_EGGMANITEM19,
|
||||
S_EGGMANITEM20,
|
||||
S_EGGMANITEM21,
|
||||
S_EGGMANITEM22,
|
||||
S_EGGMANITEM23,
|
||||
S_EGGMANITEM24,
|
||||
S_EGGMANITEM_DEAD,
|
||||
//}
|
||||
|
||||
|
|
@ -3830,8 +3806,32 @@ typedef enum state
|
|||
S_PLAYERBOMB18,
|
||||
S_PLAYERBOMB19,
|
||||
S_PLAYERBOMB20,
|
||||
S_PLAYERITEM,
|
||||
S_PLAYERFAKE,
|
||||
|
||||
S_PLAYERITEM1,
|
||||
S_PLAYERITEM2,
|
||||
S_PLAYERITEM3,
|
||||
S_PLAYERITEM4,
|
||||
S_PLAYERITEM5,
|
||||
S_PLAYERITEM6,
|
||||
S_PLAYERITEM7,
|
||||
S_PLAYERITEM8,
|
||||
S_PLAYERITEM9,
|
||||
S_PLAYERITEM10,
|
||||
S_PLAYERITEM11,
|
||||
S_PLAYERITEM12,
|
||||
|
||||
S_PLAYERFAKE1,
|
||||
S_PLAYERFAKE2,
|
||||
S_PLAYERFAKE3,
|
||||
S_PLAYERFAKE4,
|
||||
S_PLAYERFAKE5,
|
||||
S_PLAYERFAKE6,
|
||||
S_PLAYERFAKE7,
|
||||
S_PLAYERFAKE8,
|
||||
S_PLAYERFAKE9,
|
||||
S_PLAYERFAKE10,
|
||||
S_PLAYERFAKE11,
|
||||
S_PLAYERFAKE12,
|
||||
|
||||
S_KARMAWHEEL,
|
||||
|
||||
|
|
|
|||
40
src/k_kart.c
40
src/k_kart.c
|
|
@ -542,6 +542,39 @@ UINT8 K_GetKartColorByName(const char *name)
|
|||
|
||||
//}
|
||||
|
||||
UINT8 K_GetClosestPlayersColor(mobj_t *mobj)
|
||||
{
|
||||
fixed_t closest = INT32_MAX;
|
||||
UINT8 color = SKINCOLOR_NONE;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)
|
||||
&& !players[i].spectator && !players[i].exiting)
|
||||
{
|
||||
fixed_t dist = P_AproxDistance(P_AproxDistance(
|
||||
players[i].mo->x - mobj->x,
|
||||
players[i].mo->y - mobj->y),
|
||||
players[i].mo->z - mobj->z
|
||||
);
|
||||
|
||||
if (dist > 8192*mobj->scale)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (dist < closest)
|
||||
{
|
||||
color = players[i].skincolor;
|
||||
closest = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//{ SRB2kart Net Variables
|
||||
|
||||
void K_RegisterKartStuff(void)
|
||||
|
|
@ -5185,6 +5218,13 @@ static void K_MoveHeldObjects(player_t *player)
|
|||
fixed_t targx, targy, targz;
|
||||
fixed_t speed, dist;
|
||||
|
||||
if (cur->type == MT_EGGMANITEM_SHIELD)
|
||||
{
|
||||
// K_GetClosestPlayersColor will practically always get our player anyway
|
||||
// so we might as well save the effort
|
||||
cur->color = player->skincolor;
|
||||
}
|
||||
|
||||
cur->flags &= ~MF_NOCLIPTHING;
|
||||
|
||||
if (!cur->health)
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
|
|||
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
|
||||
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
|
||||
UINT8 K_GetKartColorByName(const char *name);
|
||||
UINT8 K_GetClosestPlayersColor(mobj_t *mobj);
|
||||
|
||||
void K_RegisterKartStuff(void);
|
||||
|
||||
|
|
|
|||
23
src/p_mobj.c
23
src/p_mobj.c
|
|
@ -8107,8 +8107,20 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
|
||||
break;
|
||||
}
|
||||
case MT_BANANA:
|
||||
case MT_EGGMANITEM:
|
||||
{
|
||||
UINT8 color = K_GetClosestPlayersColor(mobj);
|
||||
|
||||
if (color == SKINCOLOR_NONE)
|
||||
{
|
||||
color = SKINCOLOR_BLACK;
|
||||
}
|
||||
|
||||
mobj->color = color;
|
||||
mobj->colorized = false;
|
||||
}
|
||||
/* FALLTHRU */
|
||||
case MT_BANANA:
|
||||
mobj->friction = ORIG_FRICTION/4;
|
||||
|
||||
if (P_MobjTouchingSectorSpecial(mobj, 4, 7, true))
|
||||
|
|
@ -9957,7 +9969,14 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
}
|
||||
else
|
||||
{
|
||||
mobj->color = SKINCOLOR_NONE;
|
||||
UINT8 color = K_GetClosestPlayersColor(mobj);
|
||||
|
||||
if (color == SKINCOLOR_NONE)
|
||||
{
|
||||
color = SKINCOLOR_BLACK;
|
||||
}
|
||||
|
||||
mobj->color = color;
|
||||
mobj->colorized = false;
|
||||
}
|
||||
break;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue