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Don't respawn from true death if exiting (fixes death position flicker?)
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1 changed files with 2 additions and 1 deletions
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@ -2950,7 +2950,8 @@ static void P_DeathThink(player_t *player)
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}
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}
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else
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else
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{
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{
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player->playerstate = PST_REBORN;
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if (!player->exiting)
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player->playerstate = PST_REBORN;
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}
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}
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}
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}
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