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https://github.com/KartKrewDev/RingRacers.git
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Only ignore colormap for fullbright
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ecc3d031df
commit
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2 changed files with 19 additions and 28 deletions
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@ -3945,26 +3945,21 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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lightset = HWR_OverrideObjectLightLevel(spr->mobj, &lightlevel);
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if (!lightset)
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for (i = 1; i < sector->numlights; i++)
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{
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for (i = 1; i < sector->numlights; i++)
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fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y);
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if (h <= temp)
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{
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fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y);
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if (h <= temp)
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{
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if (!lightset)
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lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel;
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if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = *list[i-1].extra_colormap;
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break;
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}
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if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = *list[i-1].extra_colormap;
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break;
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}
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}
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if (R_ThingIsSemiBright(spr->mobj))
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{
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lightlevel = 128 + (lightlevel>>1);
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colormap = NULL;
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}
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for (i = 0; i < sector->numlights; i++)
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{
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@ -3972,13 +3967,17 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
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return;
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// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
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if (!lightset && !(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
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{
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lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
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if (!lightset)
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{
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lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel;
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if (R_ThingIsSemiBright(spr->mobj))
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lightlevel = 128 + (lightlevel>>1);
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else if (!(spr->mobj->renderflags & RF_NOCOLORMAPS))
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if (R_ThingIsSemiBright(spr->mobj))
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lightlevel = 128 + (lightlevel>>1);
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}
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if (!R_ThingIsFullBright(spr->mobj) && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = *list[i].extra_colormap;
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}
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@ -4307,17 +4306,14 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
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if (!lightset)
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lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
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if (*sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap && !(spr->mobj->renderflags & RF_NOCOLORMAPS))
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colormap = *sector->lightlist[light].extra_colormap;
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}
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else if (!lightset)
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lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel;
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if (R_ThingIsSemiBright(spr->mobj))
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{
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lightlevel = 128 + (lightlevel>>1);
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colormap = NULL;
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}
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HWR_Lighting(&Surf, lightlevel, colormap);
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}
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@ -1335,12 +1335,10 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before
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if (!lightset)
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{
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lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel;
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if (*sector->lightlist[light].extra_colormap)
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colormap = *sector->lightlist[light].extra_colormap;
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}
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if (!R_ThingIsFullBright(spr->mobj) && *sector->lightlist[light].extra_colormap)
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colormap = *sector->lightlist[light].extra_colormap;
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}
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else if (!lightset)
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{
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@ -1351,10 +1349,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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}
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if (R_ThingIsSemiBright(spr->mobj))
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{
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lightlevel = 128 + (lightlevel>>1);
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colormap = NULL;
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}
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HWR_Lighting(&Surf, lightlevel, colormap);
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}
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