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Remove GAMEQUIT screen
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55d71d7674
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1 changed files with 4 additions and 20 deletions
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@ -93,6 +93,10 @@ void M_QuitSRB2(INT32 choice)
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if (M_GameTrulyStarted())
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{
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INT32 mrand = M_RandomKey(sizeof(quitsounds) / sizeof(INT32));
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if (quitsounds[mrand])
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S_StartSound(NULL, quitsounds[mrand]);
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M_StartMessage(
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"Quit Game",
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"Are you sure you want to quit playing?\n",
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@ -115,28 +119,8 @@ void M_QuitSRB2(INT32 choice)
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void M_QuitResponse(INT32 ch)
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{
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tic_t ptime;
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INT32 mrand;
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if (ch == MA_YES)
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{
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if (!(netgame || cht_debug))
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{
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mrand = M_RandomKey(sizeof(quitsounds) / sizeof(INT32));
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if (quitsounds[mrand])
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S_StartSound(NULL, quitsounds[mrand]);
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//added : 12-02-98: do that instead of I_WaitVbl which does not work
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ptime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
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while (ptime > I_GetTime())
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawSmallScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_CACHE)); // Demo 3 Quit Screen Tails 06-16-2001
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I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
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I_Sleep(cv_sleep.value);
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I_UpdateTime();
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}
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}
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I_Quit();
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}
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}
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