Drop emeralds in front of the hurt player, instead of to their left

This commit is contained in:
Sally Coolatta 2020-11-02 01:22:41 -05:00
parent 56dc08ed88
commit 2745ea2938

View file

@ -361,7 +361,7 @@ void K_DropEmeraldsFromPlayer(player_t *player, UINT32 emeraldType)
if ((player->powers[pw_emeralds] & emeraldFlag) && (emeraldFlag & emeraldType))
{
mobj_t *emerald = K_SpawnChaosEmerald(player->mo, player->mo->angle, flip, emeraldFlag);
mobj_t *emerald = K_SpawnChaosEmerald(player->mo, player->mo->angle - ANGLE_90, flip, emeraldFlag);
P_SetTarget(&emerald->target, player->mo);
player->powers[pw_emeralds] &= ~emeraldFlag;