diff --git a/src/k_kart.c b/src/k_kart.c index 33ad3f2c2..6b3be07bb 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -3663,27 +3663,28 @@ static void K_GetKartBoostPower(player_t *player) // Trying to emulate the old leniency timer being stat-based. // I dunno if this is overkill because turning is already stat-based. // Should this be a pure constant instead? - const INT16 max_steer_threshold = (KART_FULLTURN * 5) / 6; + const fixed_t max_steer_threshold = (FRACUNIT * KART_FULLTURN * 5) / 6; // Even when not inputting a turn, drift prediction is hard. // Turn solver will sometimes need to slightly turn to stay "aligned". // Award full boost even if turn solver creates a fractional miniturn. const INT16 inner_deadzone = KART_FULLTURN / 100; - INT32 steer_threshold = FixedMul((FRACUNIT * player->kartweight) / 9, max_steer_threshold); + INT16 steer_threshold = FixedMul((FRACUNIT * player->kartweight) / 9, max_steer_threshold)>>FRACBITS; - INT32 steering = abs(player->steering); + INT16 steering = abs(player->steering); steering = max(steering - inner_deadzone, 0); fixed_t frac = 0; if (steering < steer_threshold) { - frac = FixedDiv(steer_threshold - steering, steer_threshold); + frac = FixedDiv(FRACUNIT*(steer_threshold - steering), FRACUNIT*(steer_threshold)); } // Weaken the effect with drifts that were just started. frac = (frac * abs(player->drift)) / 5; + fixed_t multiplier = 0; if (frac > 0) { if (frac > FRACUNIT) @@ -3694,7 +3695,7 @@ static void K_GetKartBoostPower(player_t *player) // Get multiplier from easing function, to // heavily reward being near exactly 0. - fixed_t multiplier = Easing_InExpo(frac, 0, FRACUNIT); + multiplier = Easing_InExpo(frac, 0, FRACUNIT); if (multiplier > 0) { ADDBOOST( @@ -3705,6 +3706,14 @@ static void K_GetKartBoostPower(player_t *player) numboosts--; // No afterimage! } } + + // Debug print for neutral drift + // CONS_Printf("Drift debug: %d/%d = %f (speed +%.0f%%, accel +%.0f%%)\n", + // steering, + // steer_threshold, + // FIXED_TO_FLOAT(frac), + // FIXED_TO_FLOAT(FixedMul(multiplier, 4*FRACUNIT/10)*100), + // FIXED_TO_FLOAT(FixedMul(multiplier, FRACUNIT/3)*100)); } if (player->trickcharge)