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Never top shake in Special
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1 changed files with 2 additions and 1 deletions
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@ -12146,7 +12146,8 @@ void K_KartUpdatePosition(player_t *player)
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/* except in FREE PLAY */
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/* except in FREE PLAY */
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if (player->curshield == KSHIELD_TOP &&
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if (player->curshield == KSHIELD_TOP &&
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(gametyperules & GTR_CIRCUIT) &&
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(gametyperules & GTR_CIRCUIT) &&
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realplayers > 1)
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realplayers > 1 &&
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!specialstageinfo.valid)
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{
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{
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/* grace period so you don't fall off INSTANTLY */
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/* grace period so you don't fall off INSTANTLY */
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if (K_GetItemRouletteDistance(player, 8) < 2000 && player->topinfirst < 2*TICRATE) // "Why 8?" Literally no reason, but since we intend for constant-ish distance we choose a fake fixed playercount.
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if (K_GetItemRouletteDistance(player, 8) < 2000 && player->topinfirst < 2*TICRATE) // "Why 8?" Literally no reason, but since we intend for constant-ish distance we choose a fake fixed playercount.
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