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If you'll be slowing yourself down accelerating, don't
friction can take care of that
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@ -1110,6 +1110,9 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, boolean forwardmove
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else if (!forwardmovement)
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else if (!forwardmovement)
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return FRACUNIT/2;
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return FRACUNIT/2;
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if (finalspeed < 0)
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finalspeed = 0;
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return finalspeed;
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return finalspeed;
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}
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}
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