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Give solid to gun & particles
Fixes hitboxes for the gun, IDK why particle isn't working. Also fix typo error
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135b444b5e
commit
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2 changed files with 3 additions and 3 deletions
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@ -24091,7 +24091,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // mass
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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MF_SOLID|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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@ -24172,7 +24172,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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0, // mass
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0, // mass
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0, // damage
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0, // damage
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sfx_None, // activesound
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sfx_None, // activesound
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MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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MF_SOLID|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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@ -784,7 +784,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE;
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return BMIT_CONTINUE;
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}
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}
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if (thing->type == MT_SHRINK_GUN)
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if (tmthing->type == MT_SHRINK_GUN)
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{
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{
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// Use special collision for the laser gun.
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// Use special collision for the laser gun.
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// The laser sprite itself is just a visual,
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// The laser sprite itself is just a visual,
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