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Fix the additive/subtractive floors not working in OpenGL.
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@ -551,7 +551,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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HWR_Lighting(&Surf, lightlevel, planecolormap);
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if (PolyFlags & (PF_Translucent|PF_Fog))
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if (PolyFlags & (PF_Translucent|PF_Additive|PF_Substractive|PF_Fog))
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{
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Surf.PolyColor.s.alpha = (UINT8)alpha;
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PolyFlags |= PF_Modulated;
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