mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-30 03:32:58 +00:00
Merge branch 'master' into next
This commit is contained in:
commit
282abfd4ac
9 changed files with 289 additions and 252 deletions
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@ -1627,6 +1627,7 @@ static void CL_LoadReceivedSavegame(void)
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|||
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paused = false;
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demoplayback = false;
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titlemapinaction = TITLEMAP_OFF;
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titledemo = false;
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automapactive = false;
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|
|
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|
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@ -1045,10 +1045,8 @@ void D_SRB2Main(void)
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I_OutputMsg("setvbuf didnt work\n");
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#endif
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#ifdef GETTEXT
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// initialise locale code
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M_StartupLocale();
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#endif
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// get parameters from a response file (eg: srb2 @parms.txt)
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M_FindResponseFile();
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|
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@ -98,8 +98,8 @@
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#ifdef GETTEXT
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#include <libintl.h>
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#include <locale.h>
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#endif
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#include <locale.h> // locale should not be dependent on GETTEXT -- 11/01/20 Monster Iestyn
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#include <sys/types.h>
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#include <sys/stat.h>
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@ -454,12 +454,12 @@ char savegamename[256];
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// m_misc.h
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#ifdef GETTEXT
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#define M_GetText(String) gettext(String)
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void M_StartupLocale(void);
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#else
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// If no translations are to be used, make a stub
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// M_GetText function that just returns the string.
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#define M_GetText(x) (x)
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#endif
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void M_StartupLocale(void);
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extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
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char *va(const char *format, ...) FUNCPRINTF;
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char *M_GetToken(const char *inputString);
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|
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@ -1446,8 +1446,9 @@ static menuitem_t OP_SoundOptionsMenu[] =
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{IT_HEADER, NULL, "Miscellaneous", NULL, 102},
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{IT_STRING | IT_CVAR, NULL, "Closed Captioning", &cv_closedcaptioning, 114},
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{IT_STRING | IT_CVAR, NULL, "Reset Music Upon Dying", &cv_resetmusic, 124},
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{IT_STRING | IT_CVAR, NULL, "Default 1-Up sound", &cv_1upsound, 134},
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{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 144},
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{IT_STRING | IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 154},
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};
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#ifdef HAVE_OPENMPT
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|
|
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18
src/m_misc.c
18
src/m_misc.c
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@ -1594,16 +1594,19 @@ boolean M_ScreenshotResponder(event_t *ev)
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// M_StartupLocale.
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// Sets up gettext to translate SRB2's strings.
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#ifdef GETTEXT
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#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
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#define GETTEXTDOMAIN1 "/usr/share/locale"
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#define GETTEXTDOMAIN2 "/usr/local/share/locale"
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#elif defined (_WIN32)
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#define GETTEXTDOMAIN1 "."
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#endif
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#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
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#define GETTEXTDOMAIN1 "/usr/share/locale"
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#define GETTEXTDOMAIN2 "/usr/local/share/locale"
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#elif defined (_WIN32)
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#define GETTEXTDOMAIN1 "."
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#endif
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#endif // GETTEXT
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void M_StartupLocale(void)
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{
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#ifdef GETTEXT
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char *textdomhandle = NULL;
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#endif //GETTEXT
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CONS_Printf("M_StartupLocale...\n");
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|
|
@ -1612,6 +1615,7 @@ void M_StartupLocale(void)
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// Do not set numeric locale as that affects atof
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setlocale(LC_NUMERIC, "C");
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|
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#ifdef GETTEXT
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// FIXME: global name define anywhere?
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#ifdef GETTEXTDOMAIN1
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textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
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|
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@ -1632,8 +1636,8 @@ void M_StartupLocale(void)
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textdomain("srb2");
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else
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CONS_Printf("Could not find locale text domain!\n");
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#endif //GETTEXT
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||||
}
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#endif
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// ==========================================================================
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||||
// MISC STRING FUNCTIONS
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|
|
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|||
|
|
@ -1466,6 +1466,13 @@ void P_PlayLivesJingle(player_t *player)
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S_StartSound(NULL, sfx_oneup);
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else if (mariomode)
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S_StartSound(NULL, sfx_marioa);
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else if (cv_1upsound.value)
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{
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if (S_sfx[sfx_oneup].lumpnum != LUMPERROR)
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S_StartSound(NULL, sfx_oneup);
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else
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S_StartSound(NULL, sfx_chchng);/* at least play something! */
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}
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||||
else
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||||
{
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P_PlayJingle(player, JT_1UP);
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|
|
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|||
496
src/r_data.c
496
src/r_data.c
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|
@ -699,254 +699,29 @@ void R_FlushTextureCache(void)
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int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
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void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
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||||
|
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//
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// R_LoadTextures
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// Initializes the texture list with the textures from the world map.
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||||
//
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||||
#define TX_START "TX_START"
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#define TX_END "TX_END"
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void R_LoadTextures(void)
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||||
#ifdef WALLFLATS
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||||
static INT32
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Rloadflats (INT32 i, INT32 w)
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||||
{
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||||
INT32 i, w;
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||||
UINT16 j;
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UINT16 texstart, texend, texturesLumpPos;
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patch_t *patchlump;
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texpatch_t *patch;
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UINT16 texstart, texend;
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texture_t *texture;
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texpatch_t *patch;
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// Free previous memory before numtextures change.
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if (numtextures)
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// Yes
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if (wadfiles[w]->type == RET_PK3)
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||||
{
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||||
for (i = 0; i < numtextures; i++)
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||||
{
|
||||
Z_Free(textures[i]);
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||||
Z_Free(texturecache[i]);
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}
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Z_Free(texturetranslation);
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Z_Free(textures);
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Z_Free(texflats);
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texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
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}
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else
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{
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texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
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texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
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}
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// Load patches and textures.
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// Get the number of textures to check.
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// NOTE: Make SURE the system does not process
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// the markers.
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// This system will allocate memory for all duplicate/patched textures even if it never uses them,
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// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
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for (w = 0, numtextures = 0; w < numwadfiles; w++)
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if (!( texstart == INT16_MAX || texend == INT16_MAX ))
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{
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||||
// Count the textures from TEXTURES lumps
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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while (texturesLumpPos != INT16_MAX)
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{
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numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
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||||
}
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||||
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||||
// Count single-patch textures
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||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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}
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||||
else
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{
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texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
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texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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}
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if (texstart == INT16_MAX || texend == INT16_MAX)
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#ifdef WALLFLATS
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goto countflats;
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#else
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continue;
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#endif
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texstart++; // Do not count the first marker
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// PK3s have subfolders, so we can't just make a simple sum
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if (wadfiles[w]->type == RET_PK3)
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{
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for (j = texstart; j < texend; j++)
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{
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if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
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numtextures++;
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}
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}
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else // Add all the textures between TX_START and TX_END
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{
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numtextures += (UINT32)(texend - texstart);
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}
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#ifdef WALLFLATS
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countflats:
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// Count flats
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if (wadfiles[w]->type == RET_PK3)
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{
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texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
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texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
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}
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else
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{
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texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
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texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
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}
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|
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if (texstart == INT16_MAX || texend == INT16_MAX)
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continue;
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|
||||
texstart++; // Do not count the first marker
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|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
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if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
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||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between F_START and F_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
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// There are actually 5 buffers allocated in one for convenience.
|
||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
||||
texflats = Z_Calloc((numtextures * sizeof(*texflats)), PU_STATIC, NULL);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
||||
// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width table.
|
||||
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
#ifdef WALLFLATS
|
||||
goto checkflats;
|
||||
#else
|
||||
continue;
|
||||
#endif
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
size_t lumplength;
|
||||
#endif
|
||||
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
#endif
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
{
|
||||
INT16 width, height;
|
||||
R_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
}
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = (UINT16)w;
|
||||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
|
||||
#ifdef WALLFLATS
|
||||
checkflats:
|
||||
// Yes
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
|
|
@ -1029,7 +804,248 @@ checkflats:
|
|||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
#endif/*WALLFLATS*/
|
||||
|
||||
#define TX_START "TX_START"
|
||||
#define TX_END "TX_END"
|
||||
|
||||
static INT32
|
||||
Rloadtextures (INT32 i, INT32 w)
|
||||
{
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
texture_t *texture;
|
||||
patch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
||||
{
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
size_t lumplength;
|
||||
#endif
|
||||
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
#ifndef NO_PNG_LUMPS
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
#endif
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)patchlump, lumplength))
|
||||
{
|
||||
INT16 width, height;
|
||||
R_PNGDimensions((UINT8 *)patchlump, &width, &height, lumplength);
|
||||
texture->width = width;
|
||||
texture->height = height;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
}
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = (UINT16)w;
|
||||
patch->lump = texstart + j;
|
||||
patch->flip = 0;
|
||||
|
||||
Z_Unlock(patchlump);
|
||||
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
void R_LoadTextures(void)
|
||||
{
|
||||
INT32 i, w;
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
|
||||
// Free previous memory before numtextures change.
|
||||
if (numtextures)
|
||||
{
|
||||
for (i = 0; i < numtextures; i++)
|
||||
{
|
||||
Z_Free(textures[i]);
|
||||
Z_Free(texturecache[i]);
|
||||
}
|
||||
Z_Free(texturetranslation);
|
||||
Z_Free(textures);
|
||||
Z_Free(texflats);
|
||||
}
|
||||
|
||||
// Load patches and textures.
|
||||
|
||||
// Get the number of textures to check.
|
||||
// NOTE: Make SURE the system does not process
|
||||
// the markers.
|
||||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
// Count flats
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("flats/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("flats/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart);
|
||||
}
|
||||
|
||||
if (!( texstart == INT16_MAX || texend == INT16_MAX ))
|
||||
{
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between F_START and F_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
}
|
||||
#endif/*WALLFLATS*/
|
||||
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Count single-patch textures
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0);
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
texstart++; // Do not count the first marker
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (wadfiles[w]->type == RET_PK3)
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between TX_START and TX_END
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
|
||||
// There are actually 5 buffers allocated in one for convenience.
|
||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
|
||||
texflats = Z_Calloc((numtextures * sizeof(*texflats)), PU_STATIC, NULL);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
|
||||
// Allocate texture referencing cache.
|
||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width table.
|
||||
texturewidth = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
#ifdef WALLFLATS
|
||||
i = Rloadflats(i, w);
|
||||
#endif
|
||||
i = Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
|
|
|||
|
|
@ -117,6 +117,13 @@ static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL
|
|||
consvar_t cv_resetmusic = {"resetmusic", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_resetmusicbyheader = {"resetmusicbyheader", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t cons_1upsound_t[] = {
|
||||
{0, "Jingle"},
|
||||
{1, "Sound"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_1upsound = {"1upsound", "Jingle", CV_SAVE, cons_1upsound_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
|
@ -287,6 +294,7 @@ void S_RegisterSoundStuff(void)
|
|||
CV_RegisterVar(&cv_samplerate);
|
||||
CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_resetmusicbyheader);
|
||||
CV_RegisterVar(&cv_1upsound);
|
||||
CV_RegisterVar(&cv_playsoundsifunfocused);
|
||||
CV_RegisterVar(&cv_playmusicifunfocused);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
|
|
|
|||
|
|
@ -35,6 +35,8 @@ extern consvar_t cv_numChannels;
|
|||
extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_resetmusicbyheader;
|
||||
|
||||
extern consvar_t cv_1upsound;
|
||||
|
||||
#define RESETMUSIC (!modeattacking && \
|
||||
(cv_resetmusicbyheader.value ? \
|
||||
(mapheaderinfo[gamemap-1]->musforcereset != -1 ? mapheaderinfo[gamemap-1]->musforcereset : cv_resetmusic.value) \
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue