"Server Voice Chat" (still named cv_voice_servermute for now)

Flipped all bools (HOPEFULLY CORRECTLY)
This commit is contained in:
VelocitOni 2025-07-24 22:38:42 -04:00
parent 51ac6c250b
commit 283e010301
4 changed files with 5 additions and 5 deletions

View file

@ -1437,7 +1437,7 @@ consvar_t cv_mute = UnsavedNetVar("mute", "Off").on_off().onchange(Mute_OnChange
consvar_t cv_voice_servermute = NetVar("voice_servermute", "Off")
.on_off()
.onchange(VoiceMute_OnChange)
.description("If On, the server will not broadcast voice chat to clients");
.description("If Off, the server will not broadcast voice chat to clients");
//

View file

@ -1088,7 +1088,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.kartvars = (UINT8) (
(gamespeed & SV_SPEEDMASK) |
(dedicated ? SV_DEDICATED : 0) |
(!cv_voice_servermute.value ? SV_VOICEENABLED : 0)
(!cv_voice_servermute.value ? SV_VOICEENABLED : 1)
);
D_ParseCarets(netbuffer->u.serverinfo.servername, cv_servername.string, MAXSERVERNAME);

View file

@ -7110,9 +7110,9 @@ void VoiceMute_OnChange(void)
return; // avoid having this notification put in our console / log when we boot the server.
if (cv_voice_servermute.value)
HU_AddChatText(M_GetText("\x82*Voice chat has been muted."), false);
else
HU_AddChatText(M_GetText("\x82*Voice chat is no longer muted."), false);
else
HU_AddChatText(M_GetText("\x82*Voice chat has been muted."), false);
}
/** Hack to clear all changed flags after game start.

View file

@ -8081,7 +8081,7 @@ void K_drawKartHUD(void)
}
}
if (netgame && cv_voice_servermute.value == 0)
if (netgame && cv_voice_servermute.value == 1)
{
if (players[consoleplayer].pflags2 & (PF2_SELFMUTE | PF2_SERVERMUTE | PF2_SELFDEAFEN | PF2_SERVERDEAFEN))
{