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Use minimap transparency(ish) for SPB Attack HUD
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1 changed files with 2 additions and 1 deletions
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@ -1954,8 +1954,9 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT32 splitflags, U
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INT32 ybar = 180;
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INT32 widthbar = 120, xbar = 160 - widthbar/2, currentx;
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INT32 barflags = V_SNAPTOBOTTOM|V_SLIDEIN;
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INT32 transflags = ((6)<<FF_TRANSSHIFT);
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V_DrawScaledPatch(xbar, ybar - 2, barflags, kp_wouldyoustillcatchmeifiwereaworm);
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V_DrawScaledPatch(xbar, ybar - 2, barflags|transflags, kp_wouldyoustillcatchmeifiwereaworm);
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V_DrawMappedPatch(160 + widthbar/2 - 7, ybar - 7, barflags, faceprefix[stplyr->skin][FACE_MINIMAP], colormap);
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