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Reduce base invinc hit extension
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1 changed files with 1 additions and 1 deletions
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@ -3194,7 +3194,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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if (gametyperules & GTR_CLOSERPLAYERS)
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kinvextend = 2*TICRATE;
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else
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kinvextend = 5*TICRATE;
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kinvextend = 3*TICRATE;
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// Reduce the value of subsequent invinc extensions
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kinvextend = 3 * kinvextend / (3 + source->player->invincibilityextensions); // 75%, 60%, 50%[...]
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