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Tie Battle fuse for item drops and Emeralds to GTR_CLOSERPLAYERS instead of GTR_BUMPERS
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parent
04bc0b6b9d
commit
28c9c3cc7d
2 changed files with 2 additions and 2 deletions
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@ -247,7 +247,7 @@ mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT
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P_SetMobjState(overlay, S_CHAOSEMERALD_UNDER);
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overlay->color = emerald->color;
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if (gametyperules & GTR_BUMPERS)
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if (gametyperules & GTR_CLOSERPLAYERS)
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{
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emerald->fuse = BATTLE_DESPAWN_TIME;
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}
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@ -6448,7 +6448,7 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
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P_SetTarget(&backdrop->tracer, drop);
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backdrop->flags2 |= MF2_LINKDRAW;
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if (gametyperules & GTR_BUMPERS)
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if (gametyperules & GTR_CLOSERPLAYERS)
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{
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drop->fuse = BATTLE_DESPAWN_TIME;
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}
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