Tie Battle fuse for item drops and Emeralds to GTR_CLOSERPLAYERS instead of GTR_BUMPERS

This commit is contained in:
James R 2023-03-26 07:01:19 -07:00
parent 04bc0b6b9d
commit 28c9c3cc7d
2 changed files with 2 additions and 2 deletions

View file

@ -247,7 +247,7 @@ mobj_t *K_SpawnChaosEmerald(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT
P_SetMobjState(overlay, S_CHAOSEMERALD_UNDER); P_SetMobjState(overlay, S_CHAOSEMERALD_UNDER);
overlay->color = emerald->color; overlay->color = emerald->color;
if (gametyperules & GTR_BUMPERS) if (gametyperules & GTR_CLOSERPLAYERS)
{ {
emerald->fuse = BATTLE_DESPAWN_TIME; emerald->fuse = BATTLE_DESPAWN_TIME;
} }

View file

@ -6448,7 +6448,7 @@ mobj_t *K_CreatePaperItem(fixed_t x, fixed_t y, fixed_t z, angle_t angle, SINT8
P_SetTarget(&backdrop->tracer, drop); P_SetTarget(&backdrop->tracer, drop);
backdrop->flags2 |= MF2_LINKDRAW; backdrop->flags2 |= MF2_LINKDRAW;
if (gametyperules & GTR_BUMPERS) if (gametyperules & GTR_CLOSERPLAYERS)
{ {
drop->fuse = BATTLE_DESPAWN_TIME; drop->fuse = BATTLE_DESPAWN_TIME;
} }